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Revert Hero behavior
The new hero behave like a tower. Attacks only inside it's range. It's like a dog with chains.
The previous one instead, was exploited by triggering and killing it outside because it had a big range.
The solution should have been introducing a toggle to change the trigger range, so one can adjust it to it's needs. I think that if i set a small range, no one will go inside my base to trigger the hero to kill it outside.
To small could be useless too, so that's why one should be able to change it's range like tile by tile from 5 to 10.
that way the hero is smarter, because i use it exactly as i need in my layout. Instead the current one is kinda stupid, just another tower.
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I like that the heroes are working as a defensive tower now, giving it more use on the defending side of things. However the rest of the updates made to the heroes are complete ♥♥♥♥. Sorry for my language.
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i'm ok with a more defensive hero, but i don't like the way they went. i had archers attacking my hero just beyond the range and the hero goes and comes all the time without attacking anyone.
Or having my base destroyed with my hero just looking.. i don't like it to be just another tower, it should be more intelligent, it has legs, the tower doesn't
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Another option could be to select what buildings (after an attack) triggers the hero instead of a simple radius. That way one can protect, for example, resources and don't have the restriction of the radius.