OK sorry. 10 Char
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That's a nice idea but I honestly don't think the star rating system is very fair. TH automatic 1 star...OK. 50% damaged automatic 1star....OK. But if I cause enough damage to activate a shield I should be credited for that. Also I've seen people do 95% damage and only get 1 star. That's not far at all. If there's three stars the percentage should reflect the damage done a little better. But great idea with the flexible bonus.
If someone's get 95% damage done there was a 95% chance that one of those buildings was the TownHall,but I see what you mean but I can't do anything about it unless you have an answer or proposal on how to solve this.
Like instead of doing 1/3 we do 1/4. Like destroy TownHall you get 1/4 of the loot bonus,get 50% and townhall you get 2/4 , get 75% and the Town hall you get 3/4 of the loot and if you get 100% you get all 4/4 of the bonus loot.
This will probably solve it because even if you don't get the town hall but get 75% of the base destroyed you get 2/4 of the bonus loot.
The bonus loot is really useless. And at least it would replace the loot that we miss by the battle time.
I think in general it is a good idea to introduce the bonus split in 3 depending on stars won. However, if I take an example, current silver II gets 2k bonus, in your proposal they get 27/3 = 9k bonus
That is quite an increase for a bad score.
I think it should be lowered in the proposal in a way that the 1 star bonus is under the current amount, 2 star the same and 3 star above the current amount. In that case there is more to gain for players without a huge increase in average bonus pay outs.
Hmm... One of the things about clan wars is that your trophies have nothing to do with clan wars, but rather solely on your defenses and troop strength or to put it another way - the time, effort and/or money you have put into your base. I see TH7 bases in crystal 3 and 2 leagues and we all know they have no use being there but they get there by sniping TH or BArching their way to 50%.
I guess what I'm going at here is that if someone were to get crazy amount of loot for easily destroying a weak base that just happens to be in a high league it would ♥♥♥♥ people off that work their a$$ off to destroy a leveled TH10 that happens to be farming in silver 3...
i do however like the idea of a percentage of available bonus loot based off of how many stars you get.
Ahh I see so 1 star gets you below what the loot bonus is now and 2 stars gets you what the loot bonus is now and 3 stars gets you above what it is now. Great idea but the reason I change the loot bonus was that it was just laughable but I can guess I can lower it abit if you want? Like 20-30k?