Centered Town Hall, Paladin Unit, Siege Engines, Recycling Troops
This is my first time posting so please tell me how I did. Here are some of my ideas. I hope no one has discussed them yet…
1. The town hall should be easier to center on the map. A 4x4 square would be placed in the middle of the map and it could be shaded or outlined in a certain color, so that it is easy to see.
2. Paladin Unit. Yes, you can probably tell by my name that I am a paladin fan. A paladin would look similar to the P.E.K.K.A except it would be slightly smaller and have golden armor. It would cost around 300 dark elixir or 20,000 regular elixir (without laboratory upgrade) and have a 30 minute training time, the beginning damage per second would be 150, and hitpoints at 1,500. Its special skill would be just like a healer, except the paladin would have a gold healing circle around it, similar to the healing spell. Units in the proximity of the ring would heal. Each laboratory upgrade could increase the radius of the ring and the amount of health given, besides the boost in hitpoints, damage per second, and of course the training cost. :p
3. A catapult, trebuchet, and battering ram. The catapult and trebuchet could hurl heavy boulders from far distances at a village or fling your own troops over enemy walls, and the battering ram would, well, knock down enemy walls like the wallbreaker (except it would not commit suicide in the process). I have not really thought about these, but I’m just putting them out there.
4. Ah, yes, being able to get back your troops after each battle if they managed to stay alive. It is very frustrating to watch your troops disappear into a poof of elixir like a mini apocalypse, or having your troops randomly desert you. It is just a waste of hard-earned resources and time to me. Just have them return to your camps.
So thanks for reading! ;)