yup, the new wallbreakers are a huge improvement
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yup, the new wallbreakers are a huge improvement
@wavesurfer
that's not true however, even if you deploy them right next to a double layered wall they will walk to a "close by" single layer wall if available....
@spikefood
they "can" be effective but they aren't as effective as before and they take double the space = questionable "improvement". Understanding this new Ai won't make them any more attractive... :rolleyes:
Spiked bases were extremely over powered. Now they are not. There is no longer a perfect defense against WBers. And frankly that's how it should be. I've been using 10 WBers vs the 20 I used before, and been doing better with the 10 WBers.
Note that this is a farming layout and I rarely use all my toops in an attack.
I didn't like them at 1st but have coped with the change and now think there great, they do have there daft moments.
I use archers to take out the buildings in the compartments i don't want to go through and then send the wbs where i want them to go.
I wouldn't call it an improved AI, I still think they're dumb, just improved.
The blast radius buff was a good improvement, toned down by the pop space nerf.
If I had to choose between the old and the new? I'd say the slight edge goes to the new. The old ones i used to carry 10 wbs and now I carry 5. Sure the old ones you could be flexible with many wbs, but since the price stayed the same, the 5 wb's only cost 15k elixer.
ps. \/click the link below in my sig to check out my wallbreaker idea\/
@Spikefood
wallspikes may have looked "impressive" but it didn't make walls unbeatable.... however you actually needed to understand how to work them diagonally instead of just in a 90 degree angle and waste 20+ wallbreaker on a single spike.
@takechip
- they currently target even partially enclosed walls
- they take double the space
- they cost the same amount of elixier
- they take the same amount to be built
- their increased splash damage doesn't matter against single wall layer (still need 2 lvl 5 wallbreaker for lvl 6/7/8 walls)
- you need more regular troops to clear compartments... = more time getting damaged by splash defenses
I've been using previous wallbreakers successfully to get into a base without having to destroy most of the base just because my loyal wallbreaker wants to destroy every wall in the path to the closed building instead of realising that my regular troops can already access that building.
I'm using the current wallbreakers "successfully"... however on average it was far more simple to get into a base than it is now but we all know that this new AI is just an "improvement" because it promotes their DE troops which simply ignore walls.
wb is so much clever after the patch. whats wrong. too clever for some people i guess.