The best farming layout for town hall 9 so far.
5/5
EDIT: one possible tip: switch the DE drills with BK and AQ, so they will defend more the sides without the double GBs.
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The best farming layout for town hall 9 so far.
5/5
EDIT: one possible tip: switch the DE drills with BK and AQ, so they will defend more the sides without the double GBs.
First real attack in gold 1. 3k de in storage
http://i1281.photobucket.com/albums/...ps76c3a00a.jpg
Someone pointed out to me that you were working on a Trophy version, moon, and I wanted to try and help seeing that this base looks to have some great potential!
I saw your Trophy base was basically the same as you original version, so instead, I took the ideas that helped modify the base, and tried to combine them.
The core is the same, but the only major change I did was just reverse the funneling areas, giant bomb placements are generally the same, but in different areas, plus I saw a suggestion above to place giant bombs not on the same side as heroes to protect more.
For the sake of keeping heavier tankers inside the 2nd Layer, I disregarded symmetry and placed 2 Gold Storages in 1 compartment on the left hand side.
Despite of course it's inconvenience if you're farming, for trophy pushing, it works since not many people care about resources. Plus, more heavier tanking buildings will allow xbows to focus on them.
Problems trying to Resolve:
1) T-Junctions on corners are a bit lacking. Also, I just don't like the corners in general...they seem too easy to break in and destroy the defensive buildings inside.
2) The Core. Probably the main thing needing work on this Trophy Base seeing that the only defenses inside the core are the xbows. The only way to strengthen the core though is to add more defenses, which means enlarging the core, meaning disrupting the funneling and all wall usage on the sides.
Only way that I would think to make the Core more difficult would be to add a buffer layer or building placements that will trick the AI of the troops to divert themselves elsewhere besides the core.
Take a Look and tell me what you think:
http://i1276.photobucket.com/albums/...ps7f2277e8.jpg
Have yet to fully test it seeing that I am farming plus I am in 3000 trophies, so searching for a win up here is a lost cause. However, players in the range 2400-2700 would be a good suite for testing against real attacks.
I agree there too. One of my clannies ended up altering the design slightly to have the mortars switched back to wizard towers, AD to Wizard towers and mortars back in their original locations. After watching a few replays, I'm tempted to do the same.
Great to hear, I did see a few of your screenshots that I'll comment below!
I do agree there, the loot bonus makes it worthwhile just to snipe. My clannies have however been revenged just recently that I will post below!
I'm not sure about the "best" but I think it's an OK choice as long as splash, xbows are all upgraded. I definitely like that tip with the DE drills with the BK and AQ!
Sorry to see so much loot lost, it's certainly not idea but a few things I would want to point out. Part of the issue is that it seems like you are clanless so I'd assume there were not CC troops in your CC. Since your xbows are lvl 1 with an empty CC, it's a very weak core allowing the AQ to easily take out all of the storages while being in the core. I would probably recommend a 3x3 core design like Ringus or Prime where you have more defenses in the core as a 2x2 design really requires a strong core (CC troops, level 3 xbows). The other thing I would recommend too is to use some of those funnel walls that are higher level in the core as the outer funnel walls near the edge aren't really useful. The other thing I saw was that some of your buildings are outside of the range of defenses which allows the attacker free access to snipe those buildings. The other thing is that your town hall is really in range of defenses. When you do this, it will generally make sniper skip over your base. Most farmers will attack from the opposite side of the TH to avoid a high HP building if they can. Thanks for posting the results!
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I am no longer concerned with DE at the moment as I have maxed out my DE troops and have no intentions to farm up my heroes any further after seeing my BK try to smash through a lvl 8 wall to get some gold and dieing before even reaching it. I've altered the base a few times but the main concept is still the same, my goal was to have the DE on the side where the town hall is to encourage attacks from the bottom while trapping a bit heavier on the bottom side while placing the BK (ideally the AQ) beside the DE. I don't really have a "final" design yet as it is getting tweaked with each attack after evaluating them. It's a bit odd to try and play defense. Once I get closer to a final design, I will definitely post it.
My altered trophy base results so far:
http://i.imgur.com/X8klU5Yl.jpg
http://i.imgur.com/Y8n4UXal.jpg
http://i.imgur.com/g8wBNk3l.jpg
Back to the existing farming layout, my clannies did get revenged attacked, one was not so pretty vs GoWiWi.
Farming Layout - barched, revenge
http://i.imgur.com/vWHMQY7l.jpg
Farming layout Revenge GoWiWi (ouch), revenge
http://i.imgur.com/roQlD8il.jpg
Hi PhamTheMan! Thanks for posting this and taking the time to work through the design. I am completely new at any trophy design so your help is truly appreciated! I definitely like the design, I'm seeing many more attacks come from the very bottom watching through my replays as I have the DE and townhall. I'm really liking the edits and suggestion that you've made. I ended up shortening the funnels a bit and still having the t-junctions at the corners but I do agree with you I don't like the fact that it's a bit easy to attack and get into. Parts of me think I need some more traps in the corners as looking at everyone's screenshots and replays, it's a bit common that this is the direction they go into.
I ended up heavily trapping the bottom sides while having the top weaker (although my th is on the same side as the DE). I think it may work fine for lower crystal as most skip luring but your way would be much more effective higher where attackers are smarter. I also moved one tesla from the top to the corner at the bottom as that was the direction that my last 5 attackers have come in just to help with wall breakers:
http://i.imgur.com/yX8I9sYl.jpg
Thanks again Pham! In regards to the "buffer" layer, would that be a "spacer" of walls?
Excellent base, man. ;)
9.5/10
By the way, would it have a negative affect on the defenses against hogs when you put the two small bombs inbetween the two GBs? I mean, like a sandwich :p
Or even better, you could put those two small bombs at other places, since two GBs alone are enough to kill hogs after the newest update. That way you can use them more effectively (not sure where, but I'm sure you can find a spot). :)
Thanks Janniboy! Great question, I ended up keeping the small bombs together with the 2 big bombs in part due to the individual testing with hogs and getting one big bomb and thinking it's safe. Just as I was reading this, I saw I got raided by 48 hogs XD
http://i.imgur.com/xjEowOhl.jpg
Ooops =)
One of the things that frustrates me is that people come here looking for a base and then they complain because they lost a ton of resources because they were attacked. I glanced over the posts and saw a few people complain about the resources they lost but I didn't see any hogs or ballonions.
This base is a antihog/balloon base, and the shots reflected none of those troops unless I missed them. The base itself looks pretty solid, I see how this could be a great anti-hog base.
Would give this a shot. Do you mind to update the base in the OP with all the changes wich came up here?