Improvement for the new Heroes - Wall Imprisonment
ADDITION TO the NEW BEHAVIOR: restrict heroes from jumping over the walls in defensive mode. This will make many people happier now, because it will be easier for attacker to deal with them (since they can't be lured no more).
defensive AQ can shoot over the walls but comes to the edge of the wall in her line of fire so that ranged troops can attack her also.
And if during the battle the compartment with hero is broken - it is released and can walk out of it. But if you intentionally build a maze layout (which is worse for defense generally) your heroes will be able to walk more freely. So this simply adds more different strategies, which is always good and makes heroes not such a big pain, which they become with this new update.
More details:
Quote:
Originally Posted by
HeavensFace
well then they should not be able to jump over walls at first, but when triggered, they should regain that ability.
Why do you think so? Because BK can be killed with ranged troops without dealing any damage (with AQ it is obviously not the case)?
But usually if he is trapped in some compartment it will be opened sooner by melee troops (because they want to kill the altar and him - so they will be breaking through his wall). Even if he is attacked by ranged troops first in this case it acts as a good damage absorber (and turrets around him can attack troops attacking him). Additionally to defend him in this special case - if he is attacked and himself can't attack any targets - he can try to run away to other corner so he will become out of range for archers / wizards etc.
It also gives many possibilities for different tactics (place BK with some turret in one compartment so that giants will break there and be seriously damaged by the king, place AQ in a single compartment so that giants or hogs don't go there while being hit by the queen). The main advantage for the attacker will be that your attack gets more predictable (u know which compartment your troops will be in when they meet hero) and heroes do less potential damage generally (because they have less attacking time, spending part of it doing nothing).