Hi all,
Just wondering, what are your thoughts about the new updated heroes.
Leave your thoughts below.
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Hi all,
Just wondering, what are your thoughts about the new updated heroes.
Leave your thoughts below.
Balloonion, hog-rider strategy and even giants-healer strategy are now useless. So I'm not that happy, after the fact.
Are you kidding? Def is way underpowered. This makes it more even, but i think making one star 60% would make def more even without any extra boosts. Heroes take 1 hour at the lowest lvls and up to 3 hours. You can only defend well against one attack, plus if you use your heroes to attack, they can't defend. I was thinking about unlureable heroes before and I'm glad they made this change. Hours of recover time isn't worth the few troops the attacker uses to lure the heroes. Additionally, the hero abilities are increased significantly on offense. I predict players will use their own heroes to take out heroes as def heroes can't use abilities. Maybe this will finally balance out def. We'll have to see how it actually plays out.
SC made a huge mistake with the heros and the New AI.... All they really care about is the money
I think they did half the update on heroes right, they did it right on smaller radius but to make them unlureable is extremely OP if they just make it smaller activation radius this would be my favorite update yet
Last time I checked, Supercell was still a business, not a non-profit company. So yeah, they care about the money.
But this change to heroes is certainly not OP, it's not going to make balloonion or hogging useless or obsolete. Being able to lure heroes off to a far corner and surround them with barbs/archers made them essentially useless on defense anyways, so they're just fixing that problem. I for one think it's a good thing, as it doesn't take any skill at all to lure them to a corner and take them out with tier 1 troops. Anyone who says hogging/balloonion/whatever attack strat is useless now since the heroes stay within their radius just doesn't know how to raid to begin with.
The update is a much needed boost for defence
I'm no expert on balloonion so I can't speak to the specifics of that, but I have done my fair share of hogging.
First, not EVERY base has the hero pads in the dead center of the base, so they're rarely truly centered. If their radius covers some of the outside perimeter of a base, then it's easy: clear those outlying buildings in that radius, get that hero coming that way, and drop some more archers/wizards to take them out. The only difference now is you may have to do this seperately for each hero, in the end, not a big deal.
For bases that only have a Burger King, this is not even an issue anyways. Half the time I don't even lure the hero if there's no AQ, especially if I'm hogging. Hogs move faster than the BK does anyways and 90% of the time that slow dude is just slowly chasing the group of hogs as they rampage around the base until they're done with all the defenses and they're ready to turn on the BK. In that respect, all you have to do in hogging now is take out the AQ then continue as usual.
Again, not OP. Similarly as for hogs when looking at balloonion. once the AQ gets triggered pump in a few more minions to take her out then continue as normal.
This isn't even taking into consideration the freeze spell. If you're TH10 with freeze spells you won't give two turds about unlureable heroes anyways, you'll just take the BK out like usual during your attack, then when you trigger the AQ just freeze her and give your troops on the ground time to take her out or send in some assasins to get her once she's been frozen.
Hmm.. I wonder why SC is trying to kill off every popular attacking strategy.
Hogs are prob done fore but loonion two stars are still pretty much guaranteed on max th9 and lower.
I never really lure the queen on th9s when im pushing because 50 minions on rage kill and aq pretty quickly plus the splash damage the loons do she really isnt much of an issue. (unless level 30+ in which case you are probably attacking a th10 and arent getting two stars anyway)
Maybe if you are one of those freaks who put out all your loons and wait for them to die and then release your minions this might effect you.(Besides surgical loons).
I for one couldnt care less about this from a loonion stand point and you shouldnt either
I agree that it is great for Loonion.
Usually in Masters, I need one or two balloons to lure the queen and up to 20 Minions to kill her (sometimes you are facing level 40 heroes here).
Now I have those troops for my attack and can just spare the part of the base where the queen is, or if she is in the middle, just let her guard the townhall, my 50% are becoming easier for sure with the unlurable queen that stays in her place.
I haven't used hogs since TH8, so I am not sure how it affects, but you can maybe just rage the hogs through the space of the queen. BK is not that much of an issue as he is slow.
Giant/Healer, I am afraid I have never done that strategy at all since TH6. I think my healers are still level 2 or so. Never liked the slow moving giants that bang on walls, so I never used them much.
you forget the update, Heroes won't follow the hog, heroes stay in the radius... if the heroes are center with massive defences and you don't have freeze spell, that's definitely OP! Not killing heroes when you hogs is bad, and not killing the AQ is worst when using balloon unless you are only trying to 50% the base.
what is op
If you watch cheif pats video you can see the radius is very small and if the heroes are in the center of the base with 2 or 3 mortars and xbows then bk and aq will definitly kill them when hogs reach the center, so they do seem op
But the heroes health and dmg will be significantly lower and now most of their dmg and survivability is based on their heroe abilities and since they don't use heroe abilities on defense they will be really easy to take out at low lvls if super counts them as a defensive building and hogs can kill them if they start attacking them.
but if supercell says they aren't a defensive building then balloonion and hogging is gone
Well I think it will be better for the game, I'm interested to see what will happen. Whether it's good or bad, I'll still play the game and won't make a fuss over it, I'm going to play the hand I'm dealt.
Its not really OP but it will balance the defense and offense.
Well with unlured heros with current hit points (mine are max) a good gowiwi with enough witches can still roll em and get the townhall ... So with reduced hit points they will be no problem even if not lured
In terms of normal attacking its fine no dramas. In terms of clan war its gone from hog wars to defensive wars of pain.
All this is speculation.
in every close war I've been is has come down to top TH9 and the TH10's, what team could get the most stars. Anyone can two star a Max TH9 becuase you only ever need to take on half the base. This is still very do-able with hogs, the issue comes down to there being no difference between a skilled 3 star capable person and a avg 2 star person. So it comes down to hoping the other player cant kill your TH like GoWiWi now. So it rewards the farmer over skills.
the other theory I have is witches are now the best unit in the game, so they just changed it from 16DE per unit space for a 3 star army (hogs) to a 30DE per unit space (Witches). So now to 3 star its a 2-3k DE deficit (1-1.5k for max. TH9 3 star win). If your clan is in it to win then they will be using some form of new witch build. Which is a heavy burden to carry without the third DE drill making a army worth of DE everyday.
The way I feel is this....the way heroes were before the update made them basically just an added offensive unit. If you had them where they help defend, you were basically losing that extra offensive punch for however long it takes for them to heal and they were killed by literally 20 archers or barbs. I think this update is welcomed and needed...either that or just make the heroes offense only. I literally hated watching replays where my heroes were lured and killed by 10 archers and wondered...why do I even bother having them defend. Not sure why everyone is so up in arms over, do you just like repeating the same strategies over and over because its easy...boring to me. Bring on a challenge of a legit hero.
and one more thought...if im a spend 100k dark elixir for a hero update, I expect them to be smarter than to let 10 troops kill em
Whoa whoa whoa! When did this update happen? I can't seem to read about it or anything, much less even update my own game to the new small hero radius feature.
Edit Edit: Wait, is the update even out?
its gonna be hard for us lower levels now.... I dont like this.. This update is just making the strong stronger...
I dont think they will be that OP considering they have a small radius and you can kill them
Even if heroes count as defensive, hogs and balloon would target them... still take lot more time to kill them because heroes health for sure won't be lower than normal defense buildings hitpoint, otherwise it doesn't make sense to upgrade heroes.
I don't mind having this new heroes defending my base but i do mind attacking a base having heroes because it would be nearly impossible to 3 stars them unless we use GoWiPe, GoWiWi, maybe new combo of valkerie... i don't want to spend an hour to train troops just to 3 stars a base, not everyone are willing to spend gems like players in Champ league to boosts barracks, heroes and spell factory for every session they play. Not sure this will bring more battle in the game unless troops training time and heroes regenerate time are reduced.
This update would be pretty good. It's not completely 'unlureable' but it's harder
I am a hogrider user and i got them a couple of weeks ago.I always lured out the BK so then he can't kill my hogs because he died.Now I won't be able to.
So i thought of using balloonians, it was my first time using it but it was an ok attack on a lower town hall then me.
With the new update:I don't like a lot.
The fact that heroes are unlurable is balanced by the fact that on defense, the heroes can ONLY move in their SMALL radius around the altar. As blog as your hogs get in and out of the radius fast, they will be sweet. Same with balloonion. Also on offense, it now requires more strategy, all in all im really liking the look of this update :o
My limited experience so far:
Unlurable heros vs. low camp size troops (archer minion, etc.) are terrible. I primarily balloonion and the AQ goes down so fast. It actually requires less minions than before. In addition, it actually draws minions to where I want them, more to the core.
The caveat as always if this creates bunching near wizard towers.
Perhaps against Golem, Pekka, etc, it will be better, but with health reduction I don't see them lasting very well. I mean if your BK lures the Pekka in to your core and dies in a couple of hits, that's not really awesome.
We shall have to see how it pans out, but my initial reaction with Balloonion is to simply not worry about the AQ any longer.
Centered heroes are OP but they also look more dumb now than before, they stop defending once attacking troops leave the radius.
well i'm a th6 so i dont know much abt BK or AQ , what i do know if u forget to lure out CC troops the sure win turns into a loss.. so yeah if u cant lure out hero it will be tough for u to 3 star a base and also storage raiding ..
ok so i have read through most of the posts, and i don't find balloonian any harder, there are lots of th9 and 10 bases that queen is centred thats fine, because u just take stuff around the inner layer and don't even need to get to the core, and lots of bases where queen is on one side so you just attack from the other and easily get loot or 50 percent. i think the heroes will still change, and we will figure out how to use them to the best of our ability but i think it was a much needed change. my heroes are only 11 and 9 and i like the fact you use their ability it heals them, it can mean the difference between 1 star and 2. but all in all i don't believe balloonian is obsolete, i now have more troops to use in battle instead of worrying about taking down the queen. its still fresh but i find balloonian raids a little easier with extra troops and i need to use less spells as well. or maybe I'm just evolving as a balloonian raider. anyways thats my thoughts on it
Please explain how hogs are useless.
http://forum.supercell.net/showthrea...s-are-NOT-dead
I feel that the game is unbalanced due to the fact that the defense of a king and queen is not able to be drawn out and not to mention there is also the Clan castle. I feel that the defense it is good but for the attacker it isn't fair. I believe that Supercell should give us an additional spell just for the fact to take out the king, queen and clan castle. I did an attack last night and failed horribly. Also, if it is like this that means the top will always stay top as long as they bury their king and queen and cc they will win the defense for sure. Need some pointers!Anyone agree?
KazeSpyke
Th 10[136] [3407] Buddah420!
Just want troops to notice the enemy heros sooner. They seem puzzled by their friends suddenly disappearing, ohh wait that AQ is not on our team!