If the hero's attack them or the cc troops I think that the giants, hogs, and golems should defend themselves immediately.
NOT just continue wrecking on.....deny any defensive troops or HERO. Does it make sense.....
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I think that some modifications would "correct" the issues and be more fair ...
For example, hogs must "recognize" heroes as defenses and not by pass them.
Another one is to increase the amount of spells by one more in order to help our army to go to the center where heroes are lying ...
The usage of new stuff (jump spell, valkiria, etc) will definitely happen but not by ruining hogs ...
This is really a beautiful thing, and it has enough creativity
Have you ever considered that maybe SC forgot about air troops and the new jump spell's magnetizing draw in? I haven't tried it yet, but maybe it's possible to draw in like mass drags or such to a core instead of around the town hall... Can someone please prove me wrong so I don't bother wasting a jump spell? :3
This was a great thread. I hadn't considered that hogs actually might be better now, but it does make sense. Please keep adding more
You just made me believe hogs are not bacon. Congrats. Nice post, cant wait for the rest.
If you are a th7 with level 4 troops read this! When going to battle, bring... 3 dragons, 7 giants, 7 loons, 8 wall breakers, 11 archers, and seven gobs. Oh and don't forget 2 lightning spells and one rage spell.
Please reply if this works, it sure did for me! :)
Agreed. Why does no one like change in clash?