Final version of my ideas thread!
If you noticed, this is a re-post of my ideas thread! Ive done this to improve the title and make it more creative!
Hi guys!
Welcome to my loooong thread about ideas that i would like to be implemented! These ideas are not copied in any way, so if you have a similar idea, it wasnt copied! Lets start!
Red: Idea
Blue: Stats
Green: Edited text
1-Level 12 mines and collectors!
This has been requested a lot, but i wanted to make it clear to everyone! So, the mines and collectors really become a minor source of loot after TH8 and up. So this will benefit players who are complaining about loot. The stats are down here:
Level 12 mines and collectors
Unlocked at: TH8
Resources per hour: 4,500
Capacity: 250,000
Hitpoints: 800
Upgrade cost: 362,000 gold/elixir
Upgrade time: 7 Days
Appearance: In the gold mine a second canister appears for the mine storage, and the minecart turns golden. In the elixir collector a second elixir tube appears, and a wire connects both. The wires turn golden.
I think this are the greatest stats for the level 12 mines and collectors! You could post down opinions about this down below!
2-High level global chat!
So, after the norsk invasion, the natives of the norsk chat are complaining because english players use their chat. And a simple solution to that is making a high level chat! So, there would be a third tab between global chat and clan chat called "Elite Global". It would be unlocked at level 100, and many players would use it for recruiting high levels and chat.
3-Global forum chat!
Another popular solution to the norsk issue. It would be a third (or fourth if high level global was implemented) tab that will be called "Forum Chat". You will need to link your CoC account to your Forum account in order to use it. It would show both game name and forum name, and also the clan you are in. Also, this chat may be moderated by the mods and would make good relationships between forumers.
4-Valkyrie changes and lvl 5!
So, as you know valkyries are unpopular in CoC. Why? Because they have no use. Almost all troops have a special use or ability. So, to promote the valkyrie, a few changes might be needed! Heres what i suggest!
-Reduce training time! (From 15min to 8 or 5min)
-Recuce cost! (30% less on levels 2+)
-Special ability! Each blow she does heals her! (Similar to the warrior in Boom beach, heal=75hp)
And level 5 valkyries! They are the only dark troop (besides witches) that doesnt have a level 5. I would suggest increase 10% all the stats. Too lazy to put them here. Also, the axe at level 5 turns into a flame axe, but this is only for looks, it would not deal fire damage.
5-Upgreadeable spring traps!
So, as you know, all traps except spring traps are upgreadeable. So, i think upgradeable spring traps will be good! Each level will increase the troops flung depending on space (For example lvl 2 will flung 18 barbarians) Also the troop that passes the spring trap will recieve damage (only 15 housing space or more, depending on level) The stats will be somewhat like this:
Spring trap
Level 1: 100 Damage, 15 Housing space sprung, Traditional spring trap.
Level 2: 250 Damage, 18 Housing space sprung, unlocked at TH6, Cost: 25,000 Gold. Cost to rearm: 5000
Level 3: 350 Damage , 20 Housing space sprung, unlocked at TH8, Cost: 250,000 Gold. Cost to rearm: 6000
Level 4: 500 Damage, 24 Housing space sprung, unlocked at TH10, Cost: 1,250,000 Gold. Cost to rearm: 7500
The look for level 1-2 spring will be the same. The look for level 3-4 spring will be black.
6-Barrack presets!
This idea has been requested for a while, and i would like it to be implemented! Basically, a new button on the troop menu will appear, that says: Presets. When you click the button a menu appears, showing you two buttons, Create new preset or Use preset. If clicked on create new preset, a troop menu appears, and you need to choose which troops you want to be created. Then, when finished, you click save preset and it will save. Now you go to Use preset button and select any preset you want. Now your troops will be cooking without the need to put them again! Also, only 4 presets will be available.
7-New trap! Ambush bunker!
This trap will be a 1x1 trap. This will let you put troops that will attack the opponent when triggered! The look will be a patch of grass with a trapdoor on top. The trap will not be visible to attackers. You can choose to add the troop that you like to store here, and when used, the rearm fee will be the cost of the troop. The troop will act as a normal CC troop, and if he survived to the attack, he will return to the bunker. Stats down here:
General stats:
Unlocked at TH7, Second unlocked at TH9
Trigger radius: 3 Tiles
Cost to rearm: The cost of the troop that you use
Level 1 Ambush bunker
Available at: TH7
Cost: 100,000 Gold
Space of troops stored: 3
Level 2 Ambush bunker
Available at: TH8
Cost: 1,000,000 Gold
Space of troops stored: 4
Time to upgrade: 1 Day
Level 3 Ambush bunker
Available at: TH10
Cost: 2,500,000 Gold
Space of troops stored: 5
Time to upgrade: 2 Days
8-Wizard tower single target mode!
As you know, wizards have a very powerful attack, but wizards atop the tower have splash damage. Why not having a "normal wizard" mode! In this mode, the wizard has a single target powerful attack! Instead of shooting lightining, they will shoot fireballs like level 1-2 wizards do! Stats down here:
Single target mode stats for every level
Level 1: 70 DPS
Level 2: 85 DPS
Level 3: 98 DPS
Level 4: 110 DPS
Level 5: 122 DPS
Level 6: 140 DPS
Level 7: 152 DPS
Level 8: 170 DPS
The looks of the wizard atop the tower will be standing with a fireball in his hands when in single target mode. Splash damage mode will be the same as it is now.
9-Preventing hoppers in clans!
This is a minor idea for clans, and will help out a lot in the low level clans. Simply, dont let people request until 20 minutes have passed after he joined! This option may be toggled on/off by the leader, and will prevent hoppers from stealing troops!
10-Teslas absorb lightning spells!
This idea will help out all the people who suffer from zappers! When the attacker throws you a lightning spell, any tesla within the radius of the spell will pop out, and absorb 50% of the damage created by the spell! This will also do a supercharge effect on the tesla, and when it is supercharged, the tesla will attack with 300% more damage only on the next blow, and will remain normal during the rest of the attack. This will cause more careful use of this spell!
11-Trap! Freeze bomb!
I think that CoC needs some freeze touch to the game! Basically, this trap will be a bomb, but will freeze all troops inside the blast radius! Aldo, it will inflict a tiny damage to the frozen troops, and they will be unable to attack for a certain amount of time! Here are the stats for the freeze bomb!
General stats:
Unlocked at: TH6 (2), Third at TH8, Fourth at TH10
Blast radius: 1 Tile
Level 1 Freeze bomb
Damage: 10
Freeze time: 1 second
Cost: 10,000 Gold
Cost to rearm: 2500 Gold
Level 2 Freeze bomb
Unlocked at: TH7
Damage: 15
Freeze time: 1.5 Seconds
Cost: 100,000 Gold
Cost to rearm: 3000 Gold
Time to upgrade: 4 Hours
Level 3 Freeze bomb
Unlocked at: TH8
Damage: 20
Freeze time: 2 seconds
Cost: 500,000 Gold
Cost to rearm: 3500 Gold
Time to upgrade: 12 Hours
Level 4 Freeze bomb
Unlocked at: TH9
Damage: 25
Freeze time: 2.5 Seconds
Cost: 750,000 Gold
Cost to rearm: 4000 Gold
Time to upgrade: 1 Day
Level 5 Freeze bomb
Unlocked at: TH10
Damage: 30
Freeze time: 3 seconds
Cost: 1,750,000 Gold
Cost to rearm: 5000 Gold
Time to upgrade: 2 Days
Post your opinions, feedback and also things that may be changed! Thank you!:D