Lightning spell affects traps
Hello,
I am here to propose an idea.
Lightning Spells affects traps!
This means that if a lightning spell of any level gets dropped onto a trap, the trap is triggered, regardless of any troops near it.
This way, players can predict trap placement and can drop lightning spells in order to neutralise them and create a safe path for troops.
If there is a suspicious spot say near TH where there might be traps.... plop a lightning spell down and watch them spring out of hiding!
Why it is balanced
- Costs an expensive Lightning Spell
- Traps now can only been triggered by troops, and inner traps cannot be affected.
- It affects ALL traps, including Giant bombs, air bombs, Seeking Air mines and Hidden Teslas!
- The traps can still hurt troops. They're triggered, not destroyed.
It will inspire new layouts and will add a whole new chance for different strategies etc.
Also change the bomb description!
Nothing serves as a better 'keep out' sign than a good old fashioned hidden bomb! Well, unless they have a lightning spell!
Also change the spell description!
Electrocute your enemies with bolts of lightning!
"Cast this spell at the enemy village to damage buildings, expose traps and units inside a small area."
Thank you.