[Erebus] TH9 Transformation Farming Base
Table of Contents
-Introduction
-Design
-Features
-Pros & Cons
-Replays
Introduction
After reviewing several of my TH9 base designs and based on the latest update, I decided to do away with the anti-hog design and modify Erebus to suit the latest meta.
Design
Base w/o any buildings:
http://i.imgur.com/ZIDy9KY.png
Base with traps:
http://i.imgur.com/i1GQJzr.png
Base with buildings in place:
http://i.imgur.com/IEE2nU8.png
For the design, it is fairly straightforward. Compartmentalised secondary core to house the primary resource with giant bombs and air mines to destroy any foolish army compositions thinking that they have reached the gold.
Mortars placed on the north, east and west of the base to prevent any luring of CC. Studying how most attack patterns would come from the east and west, spring traps are placed on both sides to take giants off the battlefield as they plough through one defense to another.
Miniature funnels in front of gold storages to prevent archers from sniping them and allowing wizard towers to melt them down.
Teslas/giant bombs interchangeable depending on how the player wants their core to have more firepower.
Pros:
-Anti-giant/healer
-Anti-Barch/BAM
-Unique design on east and west of base to spring off giants
-Forward-built funnels in front of gold storages to zap tier 1 troops
Cons:
-Possibly weak against TH10 level troops
-Not anti-GOWIPE.
Replays (Conventional)
-Coming Soon!-
Replays will be added along the way. So far, no really fierce/actual attacks yet.
Do leave any feedback as usual. Looking forward to see how this base works out.;)