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New Idea/Feature Request
Attacking a player of you're own choice seems like an obvious missing feature - if you attack someone you choose then to prevent a farming situation Supercell could implement something similar to the way they handle the shield cool down times - instead, here you cannot attack the same player for 10+ days or so.
Another feature which I think would be great is to do with Clan Wars - I find that many players of the opposite clan whenever I have gone to war are not active - this sort of takes away from the experience - yes the war bonus loot is something which helps - however to help players actively participate I think that gems should be awarded to the winning clan of the war - so for example if one clan wins a war - and the final score was 25-10 stars, then that clan should receive gems by a formula i.e. 25*100 = 2500, then divided by the amount of players in the clan - so, for example ten players in a war - 2500/10 = 250 gems for each clan member.
Gems should be awarded by the amount of stars the clan won the war, times 100 and divided by however many members were in the war, or any other mathematical sequence - bottom line - War Bonus Loot + Gem Loot would be a better idea.
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no that is way to many gems... nobody would need to buy any and supercell would lose a lot of cash. as for your other idea, the player search function is a ruled out idea.
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Yeah - that was just an example - hence thats why i said any other mathematical sequence - but the idea is gem bonus loot as well as war bonus loot.
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ok thats better but you have to lower it to like 1-5
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Yeah, thats alright - after the war bonus loot 1 - 5 Gems would be a nice addition after the war.
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cool, thats way better, keep working on it... your getting there