Coldfury’s Strategy Guide for TH9/TH10 max gold per hour farming using BAM
I have seen a lot of threads about how bad loot is at TH9 and TH10 and how various people struggle to farm for walls in CoC. My experience has always been the opposite, in that I feel loot is insane at TH9, and it's lower at TH10, but still pretty darn good.
Certainly loot goes up and down, but no matter what it does you should strive to farm it as efficiently as possible. If you’re hitting next 150 times waiting for a 200k Gold base, then you’re not doing it right. Also, if you’re hitting the first 50k Gold base you see to avoid nexting costs then you’re not doing it right either.
I’ve managed to consistently farm very successfully through all the loot ups and downs as a TH9 and now TH10 so I figured I’d break down my farming methodology into key areas and give you my thought process on each of them. I am always looking to improve my farming, so this is a work in progress and by no means do I claim this to be the “best” way to farm gold. It’s simply the “best” way I've found to consistently farm gold as fast as possible.
Gold Mines
Let’s start with an easy one. Gold mines are often overlooked by farmers because of the small amount of gold you get compared to raiding. If I can raid 200k Gold in 10 minutes, why do I care about upgrading my mines?
Let’s break down the numbers though. At TH9 you have 6 gold mines and at TH10 you have 7. If you max them out, you get 3,000 gold per hour per mine. So that’s 504k Gold per day as a TH10, or 432k per day as a TH9.
Calculate that over 30 days, and you’re at 15m Gold per month at TH10 or 13m Gold per month at TH9 for free. If you’re farming skull walls at TH9, that’s 26 walls per month, or 13 Lego walls for month doing absolutely nothing. Take it out to 12 months and I think you get the idea, so maxing your mines is priority 1. :)
Upgrade your money makers
I’ve played many different games over the years and fairly consistently across all of them is to upgrade your economy items first, then work on your defenses. CoC is no different, because the faster you can make gold the faster you can upgrade your defenses and walls. If you upgrade all your defenses and neglect your camps/troops then you have nothing worth protecting and it’s just makes progression slower.
So, my personal preference and recommendation to anyone who wants to maximize their farming is to max out your camps/barb/arch/minions/rage spell at a minimum. If you’re trying to farm with lvl 4 barb/arch against TH9 bases, it’s going to be a lot more difficult and more importantly slower.
Understanding the loot penalty and how it effects you
Most of you probably already know this, but in an attempt to be thorough I want to cover it.
From the Clash of Clans wiki page: the maximum amount of available loot is calculated as the loot available times the loot multiplier.
- 5% for attacking someone with a Town Hall (TH) 4+ levels lower than the attacker's.
- 25% for attacking someone with a TH 3 levels lower than the attacker's.
- 50% for attacking someone with a TH 2 levels lower than the attacker's.
- 90% for attacking someone with a TH 1 level lower than the attacker's.
- 100% for attacking someone with a TH level equivalent to the attacker's.
To greatly simplify this, if you’re a TH10 you are going to be attacking TH9/10 only and if you’re a TH9 you are going to be attacking TH8/9/10 only. If you attack 2 TH’s below you, then you have a 50% loot penalty applied, so it’s rarely worth it.
Trophy range to farm in
Trophy range is one of the most important aspects of a good farming strategy and I feel it’s also an area where many people struggle with their farming, so make sure you’re keeping an eye on your surroundings as your nexting away.
Raiding is really a game of odds and chance because we have no control over what base will be presented, so our goal is to increase the odds as much as we can in our favor by selecting the appropriate trophy range to get the highest number of “sweet spot” bases we can.
With BAM, we really try to prey on the weaker/premie bases and collector raids. Based on the loot penalty above, we want to primarily farm within the trophy ranges where the majority of those premie bases live. Generally speaking TH8’s live in the 1500-1700 range, TH9’s live in the 1700-1900 range, and TH10’s are in the 1900+ range with the premie’s hanging on the lower ends of those ranges and stragglers all over the place. It’s not always the same of course, so this is why I say keep an eye on your surroundings and make sure you can identify the TH’s you’re primarily seeing and move up or down if necessary.
Most of us know what a TH9 and TH10 look like, but make sure you can easily tell the difference between a TH7 and TH8.
http://i148.photobucket.com/albums/s...ps8febf312.png
If you’re a TH9 and 15 out of the last 20 bases you’ve been presented with are TH7, then your trophies are too low and you need to move up. Yes, you will still find the occasional TH8 or TH9 where you’re at, but you’re odds are greatly reduced of finding a “juicy” base worth attacking. If you have 15 out of 20 that are TH8/TH9 then the odds of a “juicy” premie or collector base are much greater.
Also, if you’re a TH9 and 15 out of the last 20 bases are TH10 and you’re seeing fewer and fewer TH9/8 bases then you’re likely too high in trophies making it harder to find a base where you can actually get to the loot they have. So, if you get too high, you’re pretty much only able to attack collector bases which, depending on the day, could make for a slow farming day.
Identifying where loot is at in the bases you find
Here is where you really make your money. I’m sure we’ve all had that base showing 430k gold with bursting storages in the middle and mines that are showing some gold in them. We go in full forced at the mines/pumps and finish the raid with 30k total gold not understanding what the heck just happened.
I feel it starts by understanding the loot caps for each TH level, the loot penalties applied to them, what the various storages/mines look like at different “full” levels. All of this helps us determine where the actual loot is when we see that juicy base.
Once we understand where the loot is at, we can determine if it’s reachable or not with the army we have.
Storages
Here is the maximum amount of loot that’s available from each respective TH level. The cap is probably the most important to remember because it tells us how much gold is required to be in each storage for them to be at the “storage cap”. This in turn tells us how much is available in their mines. (info from CoC Wiki)
| TH Level |
% Available |
Cap |
Storage to reach Cap |
| 8 |
14% |
300k |
2.1428M |
| 9 |
12% |
350k |
2.9167M |
| 10 |
10% |
400k |
4.0000M |
For each of the respective storages they roughly have to be 1/3 full in order to be at the storage cap.
Here is what each storage looks like at the various levels.
http://i148.photobucket.com/albums/s...ps0eb0c81b.png
| 0% – 25% |
25% - 50% |
50% - 75% |
75% - 100% |
It’s not an exact science, but if the storages are 50% or greater, then you know that 350k (th9) or 400k (th10) is definitely in the storages and the rest is in the mines.
When I attacked this guy I saw that his storages were at 50% or greater. So, I instantly knew that he had 400k (loot cap) available in storages and 77k in mines.
http://i148.photobucket.com/albums/s...psc346dbd8.png
Here’s another one where he’s a TH9 with 50% or greater gold storages. Knowing TH9 cap is 350k and I have a loot penalty of 10% I immediately know that 315k of loot is available from storages and the rest is in the mines.
http://i148.photobucket.com/albums/s...psbdf936f7.png
Gold Mines
For Gold Mines, you can steal a total of 50% of what is available. So a lvl 11 gold mine can get you as much as 75k Gold per mine if it’s completely full at 150k.
Similar to gold storages, the mines have graphics to indicate how full they are. (not sure of exact %, so approx. If you know exact please let me know so I can update)
http://i148.photobucket.com/albums/s...ps2db3ffdd.png
| ~0-10% |
~10%-25% |
~25%-50% |
~50%-75% |
~75%-100% |
Using what we’ve learned looking at this base we can do some calculations. The storages could be empty, or they could be up to 25%, which would be 2M Gold, or up to a little over 200k to me with loot penalty/cap. However, when we look at the mines we can see that they’re between 25%-50% full. So at 25% full we’d be looking at a minimum of 18.75k Gold per mine multiplied times 6 gives us a minimum gold from mines of 112.5k or a max of 225k if they’re closer to 50%. So, armed with the information from both mines and storages I feel comfortable that the vast majority of the 162k is in the mines.
http://i148.photobucket.com/albums/s...pscd9c8a2f.png
If the mines are empty, you can assume that near 100% of the loot is in the storage. Here’s a defense I had where I just looted my mines and logged off. I’m showing “empty” storages, but I’m also showing empty mines. So near 100% of the 149k loot is in my storage.
You can also use the elixir as a tell. You can see my elixir is maxed and my elixir available is showing 411k. So, across all my elixir pumps there’s a total of 11k elixir which is likely the same as my Gold.
http://i148.photobucket.com/albums/s...ps8df3fea7.png
Army Composition, spells, and barracks build order
I’ve farmed with quite a few different army compositions and BAM (Barbarian/Archer/Minion) is by far my favorite for a few reasons. One, it’s the fastest building army out there because it uses all 6 barracks to build. Second, It’s really easy to keep queued up in the barracks and requires almost zero thought to re-queue (you’ll see why that’s good later). Third, it packs more of a punch (with rage) to go deeper into bases if necessary. Fourth, barb/arch/minion build times are fast so army build is extremely quick.
The minions are also great for sniping those last few gold mines that are just out of reach for archers.
Here's my barracks layout:
Barracks 1 & 2 (full archers)
Barracks 3 & 4 (full barbs)
Dark Barracks 1 & 2 (15/15 minions when necessary) 30 total
Spell factory (non stop rage)
As you can tell, it requires pretty much zero interaction with the barracks other than topping them off after each attack. I like things simple.
The final army comp varies from battle to battle, but as a TH10 it usually ends up around 100 Barb/80 Archers/30 Minions.
Full build time takes 4m 10s boosted (15+ attacks per hour), or 16m 40s regular (~4 attacks per hour) as a TH10. TH9 is crazy fast at 3m41s boosted (16+ attacks per hour), or 14m45s regular (~4 attacks per hour)
I feel that 3 barracks archers and 1 barracks minions is a little stronger, but I really try to emphasize quantity over quality on my army. Switching to 3 rax archers and 1 barb adds approximately 20 seconds to each army build, which over 14-15 attacks in a boosted hour works out to one less attack per hour. So, will I get an additional 150-250k per hour by having a few more archers? I’ve generally found the answer to be no.
Prior to each raid I top off my 4 regular barracks so they’re fully queued, I do not start any minions because I don’t use them every attack, or I may only use 5-10 of them. So, at the end of every attack I queue the appropriate number of minions split across both dark barracks.
How to BARCH for collector raids
Our number one target, when we find them is collector raids. These are the ones with those beautifully full gold mines sitting there just begging to be hit.
I’m sure most of you know what to do with these, but there’s still some efficiency to be gained.
First step is to lure the hero’s if they’re alive and or CC if possible. One nice thing about collector bases is that it’s rare to have bombs/CC’s charged.
One of the advantages of having more barbs than archers is that we have more meat shields. So, when you see that row of gold mines, you can send in a wave of barbs, and then lay down a row of archers behind them. As the barbs are about to die you send in another row of barbs to keep your archers up longer. Then add more archers as needed.
If gold mines are behind one layer of walls, then you’ll want to sweep barbs wider on both sides of the mine as well as archers. If you send them all in at one spot a mortar will have fun with your troops. If there is a mortar, try to time your archer/barb release right after the last mortar strike to maximize the damage your troops inflict.
If you have excess trophies to spare, don't go for the win on collector bases. Use the fewest troops possible to get the gold and then surrender so you can attack the next guy sooner. Remember, quantity over quality. By "losing" the 200k gold collector raid only using 40 troops, you just added an extra attack for the hour and possibly increased your gph by 150k-250k.
Here's a couple simple BARCH collector raid examples. I was low on trophies at the time, so I need to 50% each base. However, if I had trophies to spare I would have just grabbed the mines on each one of these and quit. If possible, I try to use as few barb/arch as possible to get the 50% to speed up the time required until the next attack.
http://youtu.be/0yDyK51K9zM
How to BAM for deeper gold
Now is the fun part. We get to learn one of the best attack strategies in the game.
BAM, which stands for Barbarian/Archers/Minions is fairly straight forward as an attack strategy, but you do have to learn its capabilities and its limitations. You’ll inevitably mess up some attacks, but it doesn’t take long to learn what you can and can’t do.
OK, we’ve determined that a base has a significant amount of gold in its storages, but can we get to it?
BAM is an attack strategy that pretty much floods one side of a base with 100 barbs, 80 archers and lets them chew through the first 2 layers of defense. You then send in 1 minion to test for air bombs (I sometimes send 3 spread out a little). Then you dump the rest of your minions and hit em with a rage spell. Then you just watch the minion buzz saw wreck their storages.
So, as you can imagine, it’s best suited for storages that are fairly close together. If there are four storages in four corners of the base, there’s pretty much no way you’re going to get them all. This doesn’t mean you’ll never do it, because if they’re showing 400k gold available and it’s all in storages, hitting two full storages for 200k gold is a worthwhile attack.
What to look for
Storages clumped together
Air Defenses, Wizard Towers spread out on the edges
X-bows down (you can still overwhelm an up one, but down is obviously easier)
What to avoid
Inferno Towers – they just wreck minions
Clumped wizard towers near storages
Spread out gold storages
High level walls – your barb/archers can’t get through them to get to the second/third layer
Here’s an example of what I’d consider a textbook “BAM base”. The guy has most of his defenses on the perimeter with his storages relatively close in the center. Not a good idea when the BAMFury express comes to town. :)
Remember, this army took 4 minutes to build. I used a couple rage spells on this attack, but I only use them on occasion when there's a juicy base like this so I pretty much always have at least 1 or 2 ready to use.
http://youtu.be/sn1cAdIpk_c
I won’t spend a ton of time on BAM, because there are a lot of youtube video’s of people describing it. I’ll certainly post some video’s here so you can get a feel for how I raid. I probably use the minions more to pick off mines here and there than I do a full BAM attack to the core.
Here's another example of a storage raid of a premie base. This is the one from the screenshot I used earlier. I knew there was 400k of gold in storages and 77k in the mines, so I wanted to get both. I try to save my minions for any deep push towards the end. So, I sent in small wave after wave of barb/arch to get the first two storages and then saved my minions for all the mines & remaining storages at the top.
http://youtu.be/jlKAcGmLOys
Barracks queue time while nexting
There’s a little known secret that you get credit for your entire nexting and battle time towards your barracks build time after your battle. Meaning if you are nexting for 60 seconds and then fight for 3 minutes and come back to base, your next army is sitting there 100% done (when boosting). This isn’t a huge deal with regular speed play, but when boosting it’s a massive increase to gph.
Nexting and base selection
Now comes that part that everybody hates. Next, Next, Next, Next, Next… :cool:
As I mentioned earlier, you want to make sure you’re in the right zone for your target TH range. If you’re a TH9 you want to be mostly seeing mid TH8 and premie TH9 bases to choose from. If you’re a TH10, you want to be seeing mostly mid TH9 and premie TH10 bases. It could be different now, but my TH9 sweet spot was usually in the 1700-1900 range. As a TH10, it seems to be in the 1950-2050 range.
I almost exclusively farm boosted because I feel the barracks queue time while nexting is a huge benefit to my overall gph. What I do is I search for a base with 200k+ gold that’s reachable, but I search for a maximum of 2 minutes. I keep nexting and nexting until I hit my 2 minute window. I glance over to the clock each time I start searching and after approximately 2 minutes of nexting I drop my threshold to 100k+ gold bases and hit the next one I see. If I’ve wandered into too low of a trophy range I’ll hit some 100-150k bases that are easy wins to bump up trophies, but generally try not to until after the 2 minute minimum.
The reason I do this, is because as soon as I finish an attack after two minutes of nexting and return to my base I have another army completely ready to go. Remember, 4 minute build times boosted. So, that gives me 2 minutes to search, 2 minutes to attack, re-queue all barracks and start again.
No matter what return I get on the attack after 2 minutes, it’s better than sitting there nexting away for 5 more minutes waiting for that “perfect” base.
I’ve found that patience with “nexting” is the true key to big gold profits. If you find yourself hitting the first 100k base you see, then you will rarely be presented with the 200k+ base and your gph will always be low. However, if you hit next for another 90 seconds it may cost you 20k in gold, but for the 200k, 300k, or 400k base you find two or three times an hour it makes it all worthwhile.
OK, now you found that base with 250k of loot available. You will need to use the tools I gave you above to quickly identify if you can get to the loot or not. If it’s all in the storages surrounded by IT’s then next it is. If it’s a premie base with clumped storages in the center, it’s BAM time. If it’s a full collector raid, then it’s party time.
Don’t be afraid to mess up, because you have another army waiting for you as soon as you get back to camp. It makes life a lot less stressful.
Things you can do to increase your gph
Keep an eye on your trophy range so you don’t fall out and try to hit the 50% when possible. There’s nothing worse than falling out of your sweet spot and spending 30 minutes fighting your way back up in trophies to get back in it.
Know how long you've been searching for the attack you're on. If you get an easy collector raid right away and dump your full army you will be sitting for 3 minutes waiting on your troops. However, if you just use 40 or 50 barb/arch and grab the mines real quick and quit you will have an instant full army again to continue searching for the next battle as soon as you return to base. On the flip side, if you've been searching for 2 or 3 minutes, you can use your entire army because you know that you'll have a full army completed when you get back to base. I usually get anywhere from 2-5 extra attacks per hour by simply doing this.
Remember, it’s all about gph and increasing your quantity of attacks is the best method to blow it out of the park.
Times of the day matter a lot
Quote:
Originally Posted by
Coldfury
I find that really surprising. You can see the kind of bases I've been hitting because all of the video's I've posted in this thread were within the last week. I think the BAM one is the oldest from a week ago.
When I do find a really bad rut, I try to work my way out of it by dropping or raising trophy's. It does happen, but they don't stick around forever.
For me, its usually no loot in the morning and loot bonanza in the evening.
For example on monday, I made zip in the morning, but 3m gold after 4pm of my time.