About the Titan: The Titan is a large creature (either robot or a real water creature, to be decided) that lived in the sea--that is, until it washed up on the rocky shores of a Clashers' village. Although the Titan is a hardened fighter it decided to not destroy the village with its power because of the fascinating new beings called Barbarians. Throughout the following days, weeks, and months, the Titan grew his knowledge of the Barbarian language and worked out a treaty with them. As long as the Barbarians fed the Titan some Dark Elixir every once in a while, the Titan would stay and help the village in its quest for victory.
The Titan's Special Ability: The Titan stirs up a flood of water from himself which spreads about 10 tiles in each direction, doing damage to both ally and enemy units and buildings (
50/75/100/150/200/300/400/500 damage to enemies, 5/7/10/14/19/25/32/40 damage to allies). The flood could potentially spawn units like Water Nymphs which could have a resistance to Inferno Towers.
Preferred Target: Any;
Attack Type: Ground;
Movement Speed: 10-12;
Range: 1 tile;
Flood Range: 10 tiles in all directions
| Level |
DPS* |
Hitpoints |
Regen
Time |
Ability
Level |
Training
Cost |
Training
Time |
TH
Required |
| 1 |
250 |
750 |
1h |
N/A |
25,000 DE |
None |
8 |
| 2 |
260 |
850 |
1h 4m |
N/A |
27,500 |
12h |
8 |
| 3 |
270 |
950 |
1h 8m |
N/A |
30,000 |
1d |
8 |
| 4 |
285 |
1,051 |
1h 12m |
N/A |
33,000 |
1d 12h |
8 |
| 5 |
305 |
1,152 |
1h 16m |
1 |
36,500 |
2d |
9 |
| 6 |
325 |
1,254 |
1h 20m |
1 |
40,000 |
2d 12h |
9 |
| 7 |
350 |
1,356 |
1h 24m |
1 |
42,500 |
3d |
9 |
| 8 |
375 |
1,458 |
1h 28m |
1 |
45,000 |
3d 12h |
9 |
| 9 |
405 |
1,561 |
1h 32m |
1 |
47,500 |
4d |
9 |
| 10 |
435 |
1,664 |
1h 36m |
2 |
50,000 |
4d 12h |
9 |
| 11 |
450 |
1,767 |
1h 40m |
2 |
55,000 |
5d |
9 |
| 12 |
470 |
1,870 |
1h 44m |
2 |
60,000 |
5d 12h |
9 |
| 13 |
500 |
1,973 |
1h 48m |
2 |
65,000 |
6d |
9 |
| 14 |
520 |
2,076 |
1h 52m |
2 |
70,000 |
6d 12h |
9 |
| 15 |
540 |
2,179 |
1h 56m |
3 |
75,000 |
7d |
9 |
| 16 |
560 |
2,282 |
2h |
3 |
80,000 |
7d |
9 |
| 17 |
580 |
2,385 |
2h 4m |
3 |
85,000 |
7d |
9 |
| 18 |
600 |
2,488 |
2h 8m |
3 |
90,000 |
7d |
9 |
| 19 |
625 |
2,591 |
2h 12m |
3 |
95,000 |
7d |
9 |
| 20 |
650 |
2,694 |
2h 16m |
4 |
100,000 |
7d |
9 |
| 21 |
670 |
2,798 |
2h 20m |
4 |
105,000 |
7d |
9 |
| 22 |
690 |
2,902 |
2h 24m |
4 |
110,000 |
7d |
9 |
| 23 |
700 |
3,006 |
2h 28m |
4 |
115,000 |
7d |
9 |
| 24 |
720 |
3,110 |
2h 32m |
4 |
120,000 |
7d |
9 |
| 25 |
740 |
3,214 |
2h 36m |
5 |
125,000 |
7d |
10 |
| 26 |
760 |
3,318 |
2h 40m |
5 |
130,000 |
7d |
10 |
| 27 |
780 |
3,422 |
2h 44m |
5 |
135,000 |
7d |
10 |
| 28 |
800 |
3,530 |
2h 48m |
5 |
140,000 |
7d |
10 |
| 29 |
812 |
3,640 |
2h 52m |
5 |
145,000 |
7d |
10 |
| 30 |
824 |
3,750 |
2h 56m |
6 |
150,000 |
7d |
10 |
| 31 |
836 |
3,850 |
3h |
6 |
155,000 |
7d |
10 |
| 32 |
848 |
3,950 |
3h |
6 |
160,000 |
7d |
10 |
| 33 |
860 |
4,000 |
3h |
6 |
165,000 |
7d |
10 |
| 34 |
872 |
4,100 |
3h |
6 |
170,000 |
7d |
10 |
| 35 |
884 |
4,200 |
3h |
7 |
175,000 |
7d |
10 |
| 36 |
896 |
4,400 |
3h |
7 |
180,000 |
7d |
10 |
| 37 |
908 |
4,600 |
3h |
7 |
185,000 |
7d |
10 |
| 38 |
920 |
4,800 |
3h |
7 |
190,000 |
7d |
10 |
| 39 |
935 |
4,950 |
3h |
7 |
195,000 |
7d |
10 |
| 40 |
950 |
5,100 |
3h |
8 |
200,000 |
7d |
10 |
*Damage Per Second
Edit: joelcthon pointed out that using three level 40 heroes would get very over powered very fast, and I agree with him. If another hero is implemented, there should be a 2 hero per battle limit, and only 2 heroes should be able to defend at a time.
Please feel free to leave some comments (preferably constructive criticism, tips, or ideas)!
Thanks for taking the time to read my thread :)
luk3namop