This spell would have a 6 tile area...moving a total of 3 tiles during its spin.
This spell is designed to use the Defense towers against themselves. (I'll explain)
This spell will produce maximum results if used while being attacked by cannons, mortars, X-Bows, AD or Archer towers. Wizard towers and Inferno Towers are immune to this spell.
You drop the spell. The Tornado lands and begins it's spin. Any projectiles launched by defense towers in the effected area begin to cause 1/3 of their normal damage to the buildings or troops within the Spell zone...your troops included.
It does help "re-direct" attacks normally aimed at you, if you are outside the zone by sending them into the effected spell area.
Wiz towers and Inferno tower ATTACKS are unaffected by the tornado, but can still receive damage from "debris".
Radius Number of Strikes Time Between Strikes Time to Create Spell Factory Level Required 6 tiles ? 0.4s 45 minutes 3
Level Minimum Total Damage Damage per Strike Cost http://img4.wikia.nocookie.net/__cb2...8px-Elixir.png Upgrade Cost http://img4.wikia.nocookie.net/__cb2...8px-Elixir.png Upgrade Time Laboratory Level Required 1 150 ? - depends on Defense Tower attack 25,000 N/A N/A N/A 2 250 ? 27,500 225,000 1 day 3 3 350 ? 30,000 525,000 2 days 4 4 450 ? 35,000 1,500,000 3 days 6 5 550 ? 45,000 2,500,000 4 days 8 6 650 ? 60,000 8,500,000 14 days 8
