Mad Scientist : Dark troop
Mad Scientist
Summary:
The Scientist holds a wand in each hand, one the takes in electricity and on that takes in arcane damage. He hair Is fried and lifted straight up. He hes a large magical conductor on his chest.
The mad scientist absorbs arcane damage and directs it at another structure. It will focus Air Defense first and a random structure if there are none. The Mad Scientist obsorbs the damage from the tower, dealing it to a unit. The Scientist then Explodes, dealing equivalent damage to nearby walls.
* Arcane Towers focus this unit first.
Stats:
Housing Space: 7 / Training time: 4.5 minutes / movement speed 17 / Attack speed: N.A / Dark Barracks Required: 3
- Damage Per second: 70%/80%/90%/100%/110%/120% To a single Tower.
- Hitpoints: 10/15/20/25/30/35
- Training Cost: 120/125/135/140/150/160
- Lab Level Required:3/4/5/6/7/7/8
- Research time: (in days) N.A/7/8/9/10/12
Offensive Strategy:
- Due to their very low health, and archer tower, Cannon, motar, or xbow will quickly take them out, try to get something that can take a hit or distract long enough for their damge to be dealt
- When they die, they deal a significant amount of damage to walls, making sure they are near a wall is a rewarding task.
- They can take a large amount of arcane damage before dealing it back so are great versus people with high level inferno towers, mage towers, or teslas.
Defensive Strategy:
- Scientist can take several hits from mages and they deal the damage back in area of effect.
- Witches are considered arcane damage.