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Troop Creation Loadouts
Name of Troop: ALL TROOPS
Training Cost: Multi
Training Time: Multi
Housing Space: Multi
Damage per second: N/A
Hit Points: N/A
Movement Speed: N/A
Description: There should be preset "slots" for troop creation that you set yourself so you just press that button and the full army starts training. That way you dont have to keep building the armies troop by troop that you use often.
e.g. Slot 1 - Barch
- wallbreakers - 12
- Archers - 80
- Barbarians - 73
You click barch and the full army starts to train based on what you have set. Specialized armies can still be built troop by troop
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http://forum.supercell.net/showthrea...rum-guidelines
this is currently ruled out:
Troop/Barracks Related:
*Customize troop builds = to order, permanent productions, saved queues, etc.
*Queue troop donation notices when offline – display when back online or new interface to see info after
*Show total training time left above barracks
*Show total elixir costs of troops sitting in army camps
*5x or 10x button in troop training screens for faster queuing
*Ability to rearrange barracks queued troops (ex: click/hold slide troop icon first in queue to the middle)
*Modify healers to include healing air troops
*Troop carrier (Trojan horse-like) it moves on its own until damaged, then troops pop out
*Requests for all troop types to have a related hero
*Prepackaged troop clusters = similar to clan castle deployment, but you can load like 50 troop count in 4 different clusters to deploy on offense all at once.
*Have clan war troop donations count towards donation statistics