[VIDEO] Wallbreaker Misdirection
Hey all!
I thought I would share this video with you in light of this topic. Inevitably, our goal is to create as many X-junctions as we can with our base, but sometimes that's just not possible. Given the recent changes with the decorations we are pretty much screwed as far as trying to manipulate unit pathing.
Well Over the last 2 months I have been testing my hybrid and unfortunately as strong as it has held - it as always been weak at 2-4 spots that had T-junctions. I attempted to place spring traps @ T-junction locations which worked, but after they were set off and the next attack comes they would get it with one set.
With this method I have been able to last multiple attacks and win due to the attackers WB's failing and their units getting stuck at the 2nd/3rd set of walls due to running out of WB.
The goal is initially place a non-defensive 3x3 structure offset against the T-junction. On the side of the T-junction that is closer to the junction use spring traps and/or bombs on the opposite side of the building to assist your defenses in taking them down.
In addition - when you get regular decorations @ or around junction - adjust the defensive buildings 1 tile to the left/right so that it works in unison with the decoration. The building will force the WB to go to one side. The decoration will force it to go 2 tiles to the other side depending on what type of decoration it is. Bigger are better obviously but we beggar's cant be choosers ;p
It definitely is not as good as the decorations pre-update nor will it work everything however I have watched enough defensive replays to see that attackers pushing from 1 of 2 sides thinking that the T-junction is the way to go get randomly stopped at the 2nd section due to lack of WBs .
Hope this helps those who are unable to adjust all of their T-junctions..
~C.
http://www.youtube.com/watch?v=5vzoc...ature=youtu.be