Here is a graphical example
http://i40.tinypic.com/34o3klt.jpg
In A, and B, new wall breaker splash radius will open up both compartment
But in C, only DE compartment will be open up.
Hope this helps.
Here is a graphical example
http://i40.tinypic.com/34o3klt.jpg
In A, and B, new wall breaker splash radius will open up both compartment
But in C, only DE compartment will be open up.
Hope this helps.
Thx junliang, so there has to be one wall in between the 2 compartments right?
The double layer wall can be reversed for better effect.
The decoy island works like spikes, but if archers just destroy the builder hut inside, the walls of the decoy island would be defending no building. Then would the wall breakers be able to skip the island walls and go directly to the main walls? :confused:
Ping why can't I join
Hey Ping, I think it'll be good to also note the counter to Daddy's "one builder hut enclosed by walls" trick. If you were to destroy that builders hut first with archers, WB's would just run past and ignore the empty box. This is one attack strategy that I use often in enemy bases that have only 1/2 buildings enclosed, this substantially reduces the amount of WB's I need to get to the resources.