-
GUI suggeation
Searched but skillz maybe lacking...
1) The size and position of the ATTACK & scout buttons when viewing opponent map... Scott is too small, attack to big and they are you close together... Sucks attacking when all ya wanted was to scout... not everyone here has skinny 12 yr old fingers!
2) a back button that actually works! Example, reviewing revenge possibilities you visit the of the potential object of your revenge but when done you have to go home, select email, find where you were in the review list... it would be great if
a) there was a back button that took you right back to you defense log at the place on the list you were at.
b) & this one is HUGE. Add a button that flags a former attacker as a revenge candidate. Or adds that attacker to a "people I'm gonna take down" list. How it's done is up for discussion but the idea is to not have to review former attackers more than once.
Could work like this:
*Replace revenge button with SCOUT.
*On scout screen add a FLAG FOR REVENGE button
*Add sub tab to the defense log: FLAGGED FOR REVENGE.
BAIT FOR SUPERCELL: your players waste a lot of time reviewing revenge possibilities. This is time when collectors are pumping out resources... effectively this is lost potential revenue. If revenge selwctiin is more efficient players can get back to spending resources sooner... which means you get back to making money sooner.