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New Defense: Incinerator
This defense would be one that would be useless against ranged troops but extremely useful against melee attackers. This defense cannot attack ranged troops. When a melee troop attacks the incinerator, it takes away half of its health instantly. This can be helpful when dealing with pekkas/golems but useless when dealing with barbarians/goblins. The first incinerator would be unlocked at town hall 9. The second one would be unlocked at town hall 10. When the incinerator is destroyed, it insta-kills the troop that got the final hit that destroyed the incinerator. Let me know what you think! Stats will be given later depending on reviews.
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Too OP