ideas that could improve game experience
hello there
i have some ideas that could improve game experience
1.clan castle - when the castle if occupied, it should have small icons (above the castle) of the troops inside
2.barracks - while training new solider there is an icon of that soldier, but if i'm training 30 of that unite there is no reference of how many left or how much time left , we need to go inside to see those stats .
remaining time and troops will be great
same goes for camp, we need to go inside to see all of my troops
this information need to be available on screen all the tme
3.spell factory - while the factory is full, there isn't an option to create new spell
(not like the barracks, if camp is full barracks will create the next solider but will not deploy it) .
i think it would be great if there will be an option while factory is full to crate the same capacity of spell beforehand
for example : factory lvl 2, can have 2 spells while full and 2 more spells at standby,and the first selected spell
is already in process .
4.laboratory - laboratory should have the option while upgrading unite/spell to select at least 1 more next upgrade
so when the current upgrade is done , the next start immediately
5.collecting gold/elixir - it could be nice if there where an "collect all" icon
6.traps - the hole idea of traps its to be unpredictable , but if less then month player like me can spot them easily, i think you missing the whole point.
players should be able to place traps anywhere, and i mean anywhere
inside the walls! (if the wall is destroyed the bomb/spring is active) , inside the area of other buildings
same goes for air bombs
7.hidden tesla - if there is a HOLE the the enemy camp, i wonder what could be there.. oh wait a tesla
the tesla should be a unique type of defense , and its the only one players can deploy on top of any other buildings (except an defensive building)
bottom line, even if u make one of these suggestions it would be awesome
and a little tip - war is unpredictable - make the game unpredictable
thanks :)