1. Trap door: It would be set off when a non flying unit steps on it, it will remain open so the one space it takes would be unavaable to go across (ground units only)during the attack. So a good idea would be to set it in between two walls so enemy troops have to break threw a wall or go around to whatever they target next which you can some what manipulate.
2. Hidden barricade/hidden wall: this would probably also be one space wide. It would be as it sounds, when an enemy gets close enough it would spring up.
I'm not sure what the hitpointss would be. It'd be able to upgrade so it'll them a least have the hit point of a level one wall and inreace every upgrade.
3. Rotatiing walls: this would have to have a good activation and no spawn radous so troops don't get caught in it and cause a glitch. But it'd most likely be 3-4 walls long and you choose which derrection it'd be set. If used right this could be a defensive game changer.
These would all be ways to redirect ground troops or just one more thing to have to break threw.
Thank you for reading tell me what you think, if there's something you'd change or why these are not good ideas. I have more ideas if I get some good feed back I'll create another thread.

