New dark elixir troop: Druid
This troop would attack obstacles , such as rocks, trees, mushrooms, etc., and then possess them to fight for you. It has a ranged attack, is very fast, and deals splash damage. It's favorite target is obstacles, which would deal 4x damage. Only Druids may attack obstacles and decorations. The Druid is very low in health, but makes up for that in speed and it's ability to summon unique troops depending on her surroundings.
|
Level1 |
Level 2 |
Level3 |
Level 4 |
Level 5 |
| Cost (Dark Elixir) |
280 |
300 |
325 |
355 |
400 |
| Health |
200 |
225 |
260 |
290 |
350 |
| Damage per Second |
30 |
32 |
35 |
40 |
48 |
| Upgrade Cost (Dark Elixir) |
-- |
80,000 |
95,000 |
110,000 |
130,000 |
| Upgrade Time |
-- |
10 Days |
14 Days |
18 Days |
25 Days |
| Laboratory Level |
5 |
6 |
6 |
7 |
8 |
BARRACKS:
The Druid is unlocked at Dark Barracks Level 6. The cost to upgrade to Level 6 is 3,000,000 Elixir. She is a dark skinned woman with long black hair and glowing green eyes.
APPEARANCE:
She changes from a plain woman in Level 1 to having a dark green belt and gloves at Level 2 and 3, then to having dark green streaks in her hair at Level 4, and finally to a Light green color in her belt, gloves, eyes, and streaks of hair at Level 5.
SUMMONED TROOPS:
There is no summoned troop limit. The Druid is only limited by how many troops she can create. Once all obstacles are cleared, the Druid will begin to attack the nearest building.
To make the Stone troops viable, I would propose that a Stone formation is created after every Building Upgrade, not including walls. Each Upgrade would make two small stones, and one Stone Pillar or Large Stone (75% chance to make Pillar, 25% to make a Large Stone).
Thank you, I'd appreciate your feedback!