The ability to attack people who you see on chat, or leave the clan would be good, and an incentive to not annoy people on the game
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The ability to attack people who you see on chat, or leave the clan would be good, and an incentive to not annoy people on the game
but then I wouldn't be able to annoy people. :(
I had a similar idea, but a little more fleshed out to keep it reasonable sane and doable.
Daily Duels
Each player has ability to challenge any online player to a duel, winner gets gold/elixir as prize dependent on % of destruction and trophy level. Players get a set amount of duels per day, say three?
Gives players ability to challenge their friends, and high level players can have the fun of testing their bases vs each other more frequently. All while getting a nice little prize as well.
Duels chances don't get used unless u actually fight, and players should have a function to auto decline if they don't want to be bothered. Challenge would accessible from player profile tab and you would accept challenge via inbox mail.
challenger attacks, if defender wants he can challenge the guy after,but it's only one way .
Also gives ability to to challenge global chat big mouths and share replay for all to see. If they wont fight you, youll know they are weak
That is quite a good way of doing it, but i think there should be no choice in engaging in the duel, since clan hoppers would be immune to his punishment. There are obviously benefits to this, including testing the clan base against attack.
In fact i used to play backyard monsters, which is a similar facebook game, where you could pay to have a set troops attack the village to test it out, you had nothing to loose, except for the cost of starting the attack. I think that would also be angood idea, and something that could be implemented through the challenge system