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Balloon Path Mechanics
Hey guys, hoping for some insight here.
During one of my recent attacks my balloons seemed to stall immediately after destroying a defensive building and proceeded to stand in place until shot down. They stood still for about 5 seconds leading to the failure of my raid; any thoughts into why this occurs and how to prevent (or at the very least anticipate) it in future attacks?
Thanks guys
Cheers
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Does this happen often to you or was this the only time? From what you describe, it sounds like a glitch. I've seen giants that walk back and forth in the same area for an entire raid. Kinda seems similar.
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dang that is crazy. the only thing that ever happend to me is my troops stop/stutter step for a moment one time. I dont know why they did because there was only one building left to destroy and it was right there in the corner of the map. It sucks when they do something like that when under fire because I can lose a troop or 2 in that 1 second.
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I observe short stutters all the time but this was the first where it occurred for an extended period of time. I think it may have something to do with constant re-targeting. There were inferno towers immediately adjacent to the xbows the balloons just destroyed with no defensive buildings going down in close proximity that could have triggered this re-targeting.
There was a token wizard close by from the enemy CC though and i know cc troops can cause problems for minions that target them but balloons should be immune to this since they prioritize defensive buildings.