New Dark Elixir Troops: Ninja, Conjurer, Phoenix
Goblin Ninja
Those pesky goblins were out digging new villages when a few of them stumbled onto a source of the rare dark elixir. Their constant thirst for resources was brought out and they were transformed into a new breed of goblin- the goblin ninjas.
Damage Per Second: 30
Damage Per Attack: 30
Attack Style: Melee, single target
Hitpoints: 75
Training Cost: 25 Dark Elixir
Favorite Target: Resources (Damage x3)
Housing Space: 4
Targets: Ground
Training Time: 2 minutes
Speed: 32
Special Ability: Ninjas are especially quick and crafty. They know how to get around traps and Teslas.
Traps will not activate because of the Goblin Ninjas (Other troops still set them off) or effect Goblin Ninjas (If a trap is activated by another troop near Goblin Ninjas, they will be unaffected). Hidden Teslas will also not reveal themselves if a Goblin Ninja wanders into it's range, however, an already revealed Tesla will still shoot at Goblin Ninjas.
Conjurer
A wizard who uses dark elixir the source of their magic instead of elixir is a dangerous foe, but a powerful addition to your army.
Damage Per Second: 120
Damage Per Attack: 180
Attack Style: Ranged- Fires Magic Bolts, area splash
Hitpoints: 300
Training Cost: 150 Dark Elixer
Favorite Target: Any
Housing Space: 12
Targets: Ground and Air
Training Time: 8 Minutes
Speed: 16
Special Ability: The Conjurer's new found source of magic has had a weird effect on him. First the ability to walk through walls, and now the ability to absorb normal human weapon hits with ease. Some magic will be needed to defeat this new fearsome warrior.
The Conjurer can walk through walls. The Conjurer is also damaged by one half of the damage of archers, cannons, mortars, bombs, and giant bombs. If an archer does 56 damage per second regularly, it does 28 to the Conjurer. Wizard Towers and Inferno Towers do double damage to the Conjurer. X-Bows and Hidden Teslas remain the same.
Phoenix
A new creature emerged from a nearby volcano and it has quickly become the most fearsome beast in the land.
Damage Per Second: 180
Damage Per Attack: 270
Attack Style: Ranged, area splash
Hitpoints: 2500
Training Cost: 800 DE
Favorite Target: Any
Housing Space: 50
Targets: Ground and Air
Training Time: 45 Minutes
Speed: 20
Special Ability: This mythical flying creature is a beast that is to be feared- It is unable to be killed, only temporarily stopped in battle. If a Phoenix runs out of health, it goes crashing to earth dealing splash damage equal to 220 to a four tile area. After a set time, (I am thinking 30 seconds or a minute in the battle) the Phoenix rises up again at half strength and damage and continues to fight. Every time a phoenix is shot down, it comes back with half as much health and damage as it had before.
For example: Level one shot down once- comes back with 1250 hitpoints, doing 75 damage a second. Shot down again- Comes back with 625 hitpoints doing 37 damage a second. Shot down a third time, comes back with 300 hitpoints doing around 20 damage a second. Each time shot down, damage done when crashing down is cut by half also.