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Seeking Air Mine!
Not really sure how to go about suggesting an update on here, but the seeking air mine really needs an adjustment! It should not be able to take out a level 3 healer in one hit..!
This would be okay if you were able to trigger the seeking air mine with minions, as at least then it would be fair as we would have a chance to get rid of it using a strategy.. however, we can not!
All I am asking is that one of the three happen:
a) The seeking air mines damage is reduced
b) Healers health is increased
c) Minions are able to trigger a seeking air mine
Thanks!
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Hey,
I can understand your frustration, but that's the whole purpose of the Seeking Air Mine. To kill, or almost kill flying units such as Healers and Dragons. Think of it as a defensive building. Proper placement of the Seeking Air Mines can pretty much set the outcome of a raid at TH7-TH8. (I don't know about higher levels, cause I haven't been there yet)
Cheers,
B.
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a. Nope. I actually dislike how it doesn't take out dragons now.
b. Nope. The amount of additional health required would be ridiculous.
c. Nope. This would make it virtually useless.
The whole point of of seeking air mines is to provide an air deterrent. You're seeking to eliminate pretty much all of their usefulness.
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So you want a trap specifically designed against Healers and Dragons to be eliminated against Healers and Dragons. I think I'm starting to see the logic here....wait...no...false alarm everybody, it was just a fly.
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Look, I use 2 healers in my army. If one of them is lost, I still have another one. This is a strategy game, you have to think about what you are doing and not complain about your bad attacking.
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Put it this way. Seeking air mines are "THIS IS SPARTA!" in the air. Too amazing. Must kill all. Basically.