Right but then pushing and farming for the most part would be synonymous because focusing on profits would mean focusing on gaining trophies.
Printable View
Certainly you farm to maximize the loot you make - this shouldn't undermine the experience of a competitive trophy level, though. At this point, you need to compromise between rising in trophies and gaining loot. Is this how it should be? Debatable. But this feature wouldn't directly challenge that notion, just bring a compromise to both sides of the argument.
On a separate note, a larger loot bonus does not have to be mutually exclusive from this suggestion.
The implementation of a win-streak is a very simple, fluid bonus, and it doesn't conflict with the other dynamic elements that CoC incorporates. It at the very LEAST adds a simple sense of dynamism beyond random loot rewards. At the very most, it adds an interesting level to the evolving loot-theory that thrives in the clash of clan community.
Agreed. There's a loot shortage in the game that everybody hates. This would solve that issue. And the win streak bonus doesn't have to be a leach on the defending players. It should be like the league bonus in the sense that it just comes out of nowhere. And in response to the earlier posted idea, farming is more profitable, but it shouldn't be! Farming should get u less, just in a safer way. Think about the real world. Farmers aren't generally the ones who make the golden bucks, it's the corporate tycoons who fight for their money! I'm not trying to make a stereotype that farmers r poor, I'm just stating facts.