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TownHall Troos
On lvl 7 TH and up you should add archers on the top. You should half to buy this option. You should be able to place wizards, or archers. It would not change the look of any of the TH's accept lvl 9. Lvl 9 would now have a black platform on the top. Lvl 7 TH would have 1 lvl 4 archer or lvl 2 wizard. Lvl 8 TH would have 2 lvl 4 archers or 2 lvl 2 wizards. Lvl 9 TH would have 5 lvl 5 archers or 4 lvl 4 wizards. Lvl 10 TH would have 8 lvl 6 archers or 7 lvl 5 wizards. Thanks for reading! Peace out!
P.S. This is just an idea
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Sorry, the idea has been ruled out.
Battle Related:
*Ability to filter matchmaking by resources or trophies available
*Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
*Bonus/award if attacker skips your village – partial payment to you on match fee
*On Offensive Battle Summary include resource cost of troops/spells used
*Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
*Ability to transfer a revenge to a clan member or public hitlist
*Auto reset/repurchase traps if you win a defense (shield didn’t activate, still attackable)
*Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
*Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
*Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
*Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts
Kindly refer to the stickies before posting new ideas and threads...
http://forum.supercell.net/showthrea...rum-guidelines
Happy Clashing!