The Dueling Centre <<< MUST READ, A COOL IDEA
Overview
After the update for Clan War, I thought of another related mode but designed for members. Basically a building for players to duel with another player in different aspects of the game.
New Building: Duelling Centre
This building is unlocked at Town Hall Level 5, cost of 100,000 Gold. By selecting into the centre, players can participate in different duelling mode. More modes will be unlocked when the building is upgraded. Players will duel with opponents in the same league.
King Looter
In 24 hours, both sides will be able to launch 6 attacks to other players. The loot will be stored in the storage. Whoever loots more wins and wins MORE resources. Trophies win/loss will also be counted.
Trophy Hunter
It is the same concept, but slightly different compare to King Looter. In 24 hours, both sides will be able to launch unlimited attacks to other players. The loot will be stored in the storage, but the trophies are NOT counted. The trophies will be counted separately and it may be negative. Defending is not counted. After 24 hours, whoever wins more/losses less trophies will win the duel and 50 trophies will be rewarded.
Spells OP
Within 12 hours, each side will launch 3 attacks to another side. In these raids, there will be up to 10 spells capacity but army camp space will be halved. A maximum of 5 of the same spell will be allowed (or 10 lightning spells will be OP). Resources will not be looted and buildings will be repaired instantly, or just work the way how war base works. Whoever side DESTROYS MORE (counted in percentage) wins and resources will be rewarded.
Battling Against Time
Still, it is the same concept. Within 12 hours, each side will launch 3 attacks to another side. In these raids, all army camps’ space will be doubled. During the raids, whoever wrecks (100%) each other’s base faster will win the duel. For example, side A uses a total of 75 seconds to wreck enemy’s base three times while side B uses a total of 82 seconds. So, side A wins. Resources will be rewarded at the end of the 12 hours.
Featured Game Mode: Capture the Points
One of my featured game modes: Capture the Points. This battle will last for a maximum of 6 minutes*. A battle field will be found in between the two bases. Each side will have 50% more army camp’s space and a total of 2 hours* for preparation. After the preparation, two players must be online and launch armies at both sides of the battlefield. In the battle field, there will be five points, by capturing all of them for 10 seconds win. Also, neutral defence’s buildings will be found. They will be stronger in the middle of the battlefield and troops will not attack them. There are two types of defence’s buildings:
· Able to possessed by players - When a player captured a point, these buildings will fight for them
· Not able to possessed by players - No one can gain possess of them, but they will not shoot troops in the points
10 spaces of troops are required to capture a point. Troops in the points will deal 50% more damage and receive 50% less damage. After the first point is captured, the player can capture the second one, and so on. When both sides’ troops met, they will, of course, battle with each other, so the player needs to launch their troops carefully and strategically. Whoever captured all five points for 10 seconds wins and resources will be rewarded.
*will be differed according to Town Hall’s level
Featured Game Mode: Maze of Walls
A big maze will be created by using walls. In the middle of the maze, a Porter will be found. When it is used, ALL troops will be transferred back to their army camp, and the team who grabbed the Porter will be able to launch attack with free troops. In the maze, each side will be able to launch 20 capacities of troops (no air troops or wall breakers). They will not attack the buildings or the walls. There will be fog of war so troops cannot see through walls. Players need to choose the direction themselves, and three directions will be shown at the bottom of the screen. Whoever wins, resources from the battle will be doubled.
Conclusion
That’s it, of course they can add more game modes into it, and you are welcome to add more modes.
ifferent dueling mode. More modes will be unlocked when the building is upgraded. Players will duel with opponents in the same league.