Wall breakers attacking same wall level
I'm sure this has been posted by someone else here, but it needs to be seen and addressed by SC.
The new wall breakers sometimes attack the same freaking level of walls, even if that enclosed structure is already open and there is a still-enclosed structure inside of that. It's extremely frustrating. I understand how the new AI works and have adapted to it for the most part, but this is clearly a bug.
To crudely illustrate, it looks something like this:
|xxxxxxxxxxxxx|
|xxxxxxxxxxxxx|
|xxxxxxxxxxxxx|
============
|xxxxxxxxxxxxx|
|xxxxxxxxxxxxx|
|xxxxxxxxxxxxx|
============b a b
= and | represent walls, x represents defense structures or other buildings
Imagine that the top part is the innermost section of the base and that the bottom is the outermost wall. Several times I have blown open the bottom layer with WBs at point "a" (even destroying the defenses within) only to have the next sets of WBs I send in deploy at points "b" rather than going to the send layer of walls. This makes absolutely no sense and does not help an attack in any way, nor is it consistent with how wall breakers, new or old, should function.
Hope that makes sense and that SC will change this AI issue...