Reducing Troop/Spell Queue Time Ideas
I was wondering how you guys would feel about possibly having a feature that automatically divides queue times evenly among your barracks. For example instead of going through each barrack separately choosing troops to train one at a time so that they all finish around the same time, you choose all the troops you want at once and after you hit "accept" it automatically divides the training time among your barracks evenly for you. Also i was thinking what if you add a second spell factory to reduce spell creation time? It seems a bit much that I can train my troops in one hour or so, but it takes at least an extra hour for my spells to finish. This is strictly for reducing creation time, not to be able to attack with double the amount of spells. For example if you have one level 4 spell factory and the other is a level one, the max amount of spells you can have is 4 (if you had a level 5 the max would be 5 and so forth). All while the level one spell factory remains true to its nature of only being able to create and hold one spell thus potentially cutting creation time by 25%. Naturally you would want to upgrade both spell factories, but the max amount of spells one can have with maxed out spell factories is 5 between both. This might also be a good time to throw in the ability to queue an extra spell per factory even though you're maxed out for when room becomes available (I.e. Using a spell). For example it would be the same as having a full camp of troops, you are allowed to queue extra troops that only spawn after room becomes available thus cutting down on queue times. Cutting queue times I feel would create motivation to play more because you could potentially have troops and spells finish around the same time. Instead of playing every 2-3 hours, you would have people playing every 1-2 hours. Anyway these are just ideas that I hope you'd consider. Thanks for your time, and I'd love to hear your thoughts or tweaks.