Man you didn't get the point
Quote:
Originally Posted by
kelu
Sorry I meant 50%. It's not too high. It's not something that would frequently happen, and when it did.... It would be based on strategy.
The non-trap related, I don't think should happen at all. I think it's fine, but don't see why it should be 10% when it just happens and isn't something that someone does strategically to get it.
My approach is about making strategy something that gets rewarded. But again.. I think it'd be pretty rare, and therefore should be 50%. It also gives more incentive to arm traps and use wisely.
However, I'd say the % isn't as important to what I am saying, as the rewarding of strategy instead of just a bunch of random gravestones I get more from than before.
See if we just your idea it wouldn't really change the game, as you said it would rarely happen so it wouldn't be something that would help. Mine would and you said getting it not strategically, what? If any idea isn't strategically its yours because troops move randomly and its some skill and some luck with yours, with mine its if you kill the troop you get the 10 percent, which requires thinking in where to put your defenses, also I didn't say yours was bad it would be nice I said if you get 25 percent if it was killed by a trap, I think your idea isn't good by itself and is just an add on to mine.
Better but not as good as graves
Quote:
Originally Posted by
kelu
I think you are assuming way too much about what I would propose as a loot bonus for defense.
I would base it on strength of attacker vs strength of defense. That in combination with troops destroyed and destruction %.
So if strong attackers are going after weaker bases, that weaker base gets defense bonus based on how much it kills/defends, and to a higher degree than an even battle.
So I don't even know that I'd call it "league" loot bonus, as it's not based on trophies at all.
I mean its a ok but, the graves is so much easier to do all it is, is this hey you destroy a troop, you just click on its grave and get 10 percent of its cost seems and easy fix and best part is instead of adding a whole new system all together like yours all SUPERCELL HAS TO DO IS CHANGE THE GRAVES FROM 20 TO PERCENT ON TROOP COST THAT WAS DESTROYED. Easy fix that will help change the game in a better less complex way.
Again another defensive loot bonus person
Quote:
Originally Posted by
Wilson1
+1 .
You guys need to understand thing called farmers, they can just attack the base and defense gets loot how is that fair, also percant ain't fair either because it doesn't accurately describe the battle as much as mine does. In my idea so fair and simple, you destroy a troop you get 10 percent of its cost in elixir, easy to do and will help defensive players without giving them more of an advantage then attacking with loot bonus.
Man you didn't get the pointiI
Quote:
Originally Posted by
kelu
"I would base it on strength of attacker vs strength of defense. That in combination with troops destroyed and destruction %.
So if strong attackers are going after weaker bases, that weaker base gets defense bonus based on how much it kills/defends, and to a higher degree than an even battle.
So I don't even know that I'd call it "league" loot bonus, as it's not based on trophies at all."
Yes, this is how I would handle it.
I told you why I don't like your idea. It's about random reward, not strategy ?
You can say you aren't getting answers and responses all you want - scroll up my friend. I am not going to hold your hand here.
First of all really, mam random reward random how is it random it ain't? it ain't at all, see your base needs to be good for you to defeat the troops so you can collect the bonus from the graves , and again your system to complex man to much work to be added, and lets face it stop calling my idea random reward its strategy, you fail to see what i am trying to say, ok so listen ok, you kill troop with your defense, your base which who makes? you do which requires you to wait what? Strategize that doesn't make sense thinking about your base so it can be good, that is completely random clearly and so complex and hard to do. ( Hoped my sarcasm explained my point again I didn't say your idea was bad just mine is better but apparently you don't get that and oh yeah let the poll do the talking more like it then dislike it by a lot.)
Hey look at poll thank you
Quote:
Originally Posted by
kelu
I don't care if you think my idea is good or bad.
You seem to be taking offense to my accurate depiction of gravestones being rather random and my idea being about a strategy.
You suggested your idea was a fix.. it's not, there is nothing to fix.
You suggested the reason your idea was the right way was because it was easier to implement. I don't think how easy something is to do, makes the idea any less random.
Then you suggested that I misrepresented what you said in terms of both those comments.
Then you suggested I wasn't listening.. wasn't answering.. etc etc
You got your answers.. you got the logic behind my answers.
you don't like that, so you feel the need to misrepresent my understanding of the topic etc.
uh.. i'd say that's a fail. :)
And when you the only one hating on this maybe you should step back and see why, and calling it a fail ahhh no it aint its a good idea and I hope Supercell does this and they should. And also no problem, so you saying clash of clans perfect ha you humor me, its far from perfect aint bad but it ain't perfect
Is their an unfair advantage given to attacking players in the game?
What do you guys I think I certainly do and I am an attacking player, and this is why we need the graves idea! Always vote on the poll and a leave a comment on what you think thanks!
Well see right now they don't
Quote:
Originally Posted by
gravitygamingco
I don't think graves would impact the game/forums at all.
Right now the graves do nothing you right but, if my idea got added in then we talking, see if you made sure that every troop that died had a a grave even if on a building, if Supercell could do that than 10 percent training cost of troop would really help and be and be a decent supplemental source of income for many, and it would it would be an easy way to help defensive players.
I have seen that a lot of people want tweaks!
Quote:
Originally Posted by
Liamm
good idea needs a few tweaks though
:)
What tweaks would be nice I no that some are needed just to clarify which ones would be nice, how to improve it.
Another defensive loot idea.... shows people want defensive loot
http://forum.supercell.net/showthrea...=1#post2072128
Another request for defensive loot it shows people want loot for defenders but the way they doing it is bad but graves solves that.