Man you didn't get the point
Quote:
Originally Posted by
kelu
Sorry I meant 50%. It's not too high. It's not something that would frequently happen, and when it did.... It would be based on strategy.
The non-trap related, I don't think should happen at all. I think it's fine, but don't see why it should be 10% when it just happens and isn't something that someone does strategically to get it.
My approach is about making strategy something that gets rewarded. But again.. I think it'd be pretty rare, and therefore should be 50%. It also gives more incentive to arm traps and use wisely.
However, I'd say the % isn't as important to what I am saying, as the rewarding of strategy instead of just a bunch of random gravestones I get more from than before.
See if we just your idea it wouldn't really change the game, as you said it would rarely happen so it wouldn't be something that would help. Mine would and you said getting it not strategically, what? If any idea isn't strategically its yours because troops move randomly and its some skill and some luck with yours, with mine its if you kill the troop you get the 10 percent, which requires thinking in where to put your defenses, also I didn't say yours was bad it would be nice I said if you get 25 percent if it was killed by a trap, I think your idea isn't good by itself and is just an add on to mine.