[TH 9] The TETRIS -- Farming Town Hall 9
Hello everyone! This is my first real submission of a custom layout, so i am mostly looking for suggestions and comments on how to make it better. Please feel free to say whatever you want about this base. If it stinks, say so!:( If it is awesome, say so!:) If it could be better, by all means SAY SO!:D
I am about to go to Town Hall 9, so I decided to play around in a base builder to see what I could make. I had also looked up some of Chief Pat's and Flammy's videos to try and understand the important parts of a Town Hall 9 farming base. Some of the features of this base may look a lot like other Town Hall 9 farming bases, and that is because I am using what I liked and what I thought would be effective in keeping those pesky attackers away from your loot. While designing this, I tried to design against armies that I have seen in the 1400 trophy range, because that is where I usually stick around when I farm.
Note: As of right now, this is untested. All my observations listed in the pros and cons sections are just from my predictions and observations of other bases' success.
Without further ado, I present: The TETRIS
http://i.imgur.com/ODuRLiD.png
PROS:cool:
I. Triangulated mortars
II. Centralized Clan Castle
III. Effective use of X-Bows' range
IV. Traps designed to distract giants and severely weaken them
V. Centralized dark elixir storage
VI. Centralized archer queen
CONS:(
I. Poor coverage of archer towers and cannons
II. Leftover walls (14)
III. BK in the middle is not favorable
IV. Exposed elixir storages (not much of a con but I still had to list it)
Please tell me what you think can be improved. Remember that this is the first base I have submitted to the forums and that it has not been tested yet. Im sort of using this as a testing period of sorts before I can actually use it because, as you can see in my sig, I am still a town hall 8. Thanks for reading!:cool:
TL;DR New TH 9 base from a noob designer who isn't even a town hall 9. Be gentle.