New Troop: "The Squatter"
The "Squatter" has one objective: Get to the Town Hall.
The Squatter would be a Town Hall seeking troop. It ignores all other defense, resource, and support buildings. The Squatter must remain agile and quick; therefore, it carries no armor or weapons. However, if it is able to reach a TH, it does 2x the damage to the TH (much like a goblin does 2x damage to resources). Being an agile TH seeking troop, the Squatter can also jump walls to gain access to the TH. However, he is not immune to traps (springs and bombs).
Once the TH is destroyed, the Squatter becomes useless (since he carries no weapons) and self destructs (like Balloons when they are destroyed) causing a small amount of splash damage. If a TH is destroyed before the Squatter destroys it, he self destructs in his current location.
I feel this would balance attack/defense since the multi-target inferno towers/ inferno targeted-non healing update was released. All too often, I have seen replays of troops that have the TH right in front of them but their AI locks them onto other targets.