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3 Attachment(s)
New Troops
These new troops can be recruited in clan casle for gold or if it is bad idea they can be ordinary dark elixir troops. Also if it possible their favourite targents could be changed by you.
Knight
Attachment 40297
HP - 200
Training Cost - ?
Favorite target - Any (Changed)
Damage type - Single Target
Targets - Ground
Housing space - 2
Training time - 15M
Movement speed -12 (heavy armor)
Knights are powerful warriors whose shields absorbe archer,x-bow and cannon fire( or at least less damage). You can change their favourite targets to make army perfect for you.
Battle rhino
Attachment 40296
HP - 1 500
Training Cost - ?
Favorite target - Walls to TH or Storages.
Damage type - Single Target
Targets - Ground
Housing space - 25
Training time - 30M
Movement speed -20
Battle rhino destroys walls and make you the shortest way to Town Hall. In labarotory rhino recives more armor and horns. X-bow deals x2 damage to rhino.
Antimage
Attachment 40298
HP - 90
Training Cost - ?
Favorite target - Defences
Damage type - Area splash
Targets - Ground
Housing space - 5
Training time - 5M
Movement speed -16
Antimage is wizard from far east. With his magical abilities you can freeze defensive buildings, walls and CC troops. Freeze items get twise less hp(a bit overpowered?:confused:).
Thanks to all who read it hope to hear your suggestions.
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I like the idea of units that cost gold (we already have elixir and dark elixir units so it sort of makes sense) but I would say to add a separate building for them (like a barracks) but call it a Mercenary Tavern or something. I like the knight as one of those Gold cost units (not sure on stats as I am still fairly new) and the Rhino is an interesting idea, though possibly OP. The Antimage I'm not sure about either.
Again, I do like the idea of Units that cost Gold as a whole, but don't have enough experience in the game yet to determine if the stats are at a good level.