if they didn't die and their elixir didn't soak into the ground, there would be nothing for the elixir collectors to pump out of the ground... duh
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if they didn't die and their elixir didn't soak into the ground, there would be nothing for the elixir collectors to pump out of the ground... duh
Basically you could just go to bronze league and take some dragons for infinite loot
I feel that when you attack someone and your troops don't die, shouldn't return to camps, for example, if you use a giant healer strategy, most of your troops will survive, and you will lose the fun, but i feel in a war attack , surviving troops should go to camps..
This is a stupid debate, I think this is a great idea and I will go through my thought process behind weighing up whether it would be a good idea or not.
For starters, everyone would gain this feature. For me using a 9x lvl4 Dragon army with 4x healing spells, A) it takes a while to build this (4.5 hours) on at every (1.5 hours) to make sure I am producing all my Dragons. B) it costs a fair bit (324,000) that"s a lot for an army when I'm only looking to get 150,000 in return.
Already suggested many times and i'm still not convinced that this is a good idea.
Game unbalance: the main game core in COC is time over Troop strength. you want better army? you must wait longer. that's why wizards takes 8 minutes and dragon takes 30 minutes. it is so that there will be a idle tie for your TH to be attacked by other ppl.... imagine all ppl do this. there would be limited TH available because people stays online longer.
it is a good idea only to the people attacking. At the end it will make this game less fun(IMHO).
The point is, they disappear so that you have to use your troops wisely. If you are only able to gain 400,000 Elixir you shouldn't use 1,000,000 Elixir worth of troops to attack. And if you do, a Pyrrhic victory is the price you pay.