[GUIDE] A Complete Guide to Giant-Healer
Well after using Giant-Healer for quite a time I decided to create a guide for all the TH6s and TH7s out there who don't know how to use this wonder full strategy. The strategy is super versatile be it Trophy Pushing of Farming.
All you need for this is:-
For TH6 :-
Pushing Mode/ Clan War (150 Spaces):-
10 Giants (Level 3, L2 will suffice)
5 Wallbreakers (Level 3, L2 will suffice)
2 Healers (Level 1)
15 Wizards (Level 3, L2 will suffice)
2 Archers (Level 3, L2 will suffice)
1 Heal Spell
1 Lightning Spell
Farming Mode (150 Spaces):-
10 Giants (Level 3, L2 will suffice)
5 Wallbreakers (Level 3, L2 will suffice)
2 Healers (Level 2)
31 Archers (Level 3, L2 will suffice)
31 Goblins (Level 3, L2 will suffice)
1 Heal Spell
1 Lightning Spell
For TH7:-
Farming Mode (180 Spaces):-
16 Giants (Level 4, L3 will suffice)
5 Wallbreakers (Level 4, L3 will suffice)
2 Healers (Level 2, L1 will suffice)
31 Archers (Level 4, L3 will suffice)
31 Goblins (Level 4, L3 will suffice)
1 Heal Spell (Level 4, L2 will suffice)
1 Rage Spell (Level 4, L2 will suffice)
1 Lightning Spell (Level 4, L2 will suffice)
Farming Mode (200 Spaces):-
16 Giants (Level 4, L3 will suffice)
7 Wallbreakers (Level 4, L3 will suffice)
2 Healers (Level 2, L1 will suffice)
39 Archers (Level 4, L3 will suffice)
39 Goblins (Level 4, L3 will suffice)
1 Heal Spell (Level 4, L2 will suffice)
1 Rage Spell (Level 4, L2 will suffice)
1 Lightning Spell (Level 4, L2 will suffice)
Pushing Mode/ Clan War (180 Spaces):-
16 Giants (Level 4, L3 will suffice)
5 Wallbreakers (Level 4, L3 will suffice)
2 Healers (Level 2, L1 will suffice)
15 Wizards (Level 4, L2 will suffice)
2 Archers (Level 4, L3 will suffice)
1 Heal Spell (Level 4, L2 will suffice)
1 Rage Spell (Level 4, L2 will suffice)
1 Lightning Spell (Level 4, L2 will suffice)
Pushing Mode/ Clan War (200 Spaces):-
16 Giants (Level 4, L3 will suffice)
7 Wallbreakers (Level 4, L3 will suffice)
2 Healers (Level 2, L1 will suffice)
19 Wizards (Level 4, L2 will suffice)
2 Archers (Level 4, L3 will suffice)
1 Heal Spell (Level 4, L2 will suffice)
1 Rage Spell (Level 4, L2 will suffice)
1 Lightning Spell (Level 4, L2 will suffice)
Now the actual guide:-
Fighting TH6(not as a TH6 but against it)/ TH7 with ugrading AT
1) Lure the CC (While farming at lower leagues this step isn't important but in Clan War it's a must)
2) Attack the Air Defense first no matter what unless it's building or upgrading. While finding a base look for bases with the Air Defences on the outside or the last layer.
3) Deploy healers.
4)Now surround the base with archers and goblins. Use WBs to break through.
5) Heal Spells are backup. Healers can go haywire. Use when Giant health goes red. Especially in front of a Wizard Tower.
Fighting TH7
1) Lure the CC (While farming at lower leagues this step isn't important but in Clan War it's a must)
2)TH7 has two Air Defences so they are usually placed apart. Split the giants into two groups. 8 for each Air Defences.
3) Deploy healers.
4)Now surround the base with archers and goblins. Use WBs to break through.
5) Heal Spells are backup. Healers can go haywire. Use when Giant health goes red. Especially in front of a Wizard Tower.
Pushing Army/Clan War
1) Lure troops using one archer.
2) Surround them with wizards about 4. Not in a clump but 2 tiles apart or lightning them
3) Attack the Air Defense first no matter what unless it's building or upgrading. While finding a base look for bases with the Air Defences on the outside or the last layer.
4) Deploy healers
5) Now one by one release your wizards. Not in a clump.
6) Rage the giants (optional)
7)The base will be now out of most defences and the giants must reach the core by 1 minute to 1 minute 30 seconds.
8) If the healers don't mess up and the wizard clump then use the heal on them as they can't soak up damage and them can one-shot most defences when together
9) Enjoy
Advantages:-
- Cheap
- Small Train time (30 min at max)
- Can take out storages
Disadvantages:-
- Healer AI is terrible
- Too many compartments can wreck an attack
Notes:-
1) Heal spells must be used sparingly.
2) Have one barracks with healers and others atleast till wall breakers.
3) Deploy Giants first then send the wallbreakers or else the wallbreakers will die.
4) Deploy archers and goblins a bit later after atleast two defence excluding Air Defences are out or else the goblins or archers may draw fire. (Credit:- mark45)
My Battle Logs
http://i60.tinypic.com/n48cpy.jpg
http://i62.tinypic.com/2iasdgk.jpg
http://i62.tinypic.com/2cdvac1.jpg
http://i60.tinypic.com/2ynl6bp.jpg
Video Log
Visit my Channel ( https://www.youtube.com/channel/UC9q...NTkbS06vUMN1tg ). Likes and comments will be appreciated.
https://www.youtube.com/watch?v=jIBQZfDAWI4
Hopefully this guide will help all. Signing off,
GoWiWi