Invisibility Spell & More
Here is an idea for a new spell: the invisibility spell. This would act similar to the archer queen's royal cloak ability as well as the smoke bomb in boom beach. As you can tell from the name, this spell would allow your troops to hide from the line of fire temporarily, maybe from a range of 5-10 seconds. This will add a lot more strategy to the game and the spell would definitely be used. If this was integrated into the game, the jump spell would be unlocked at town hall 8, the invisibility spell at town hall 9, and the freeze spell at town hall 10. Now some might argue that this would replace the use of the freeze spell, but think about this: the freeze spell prevents some defenses from damaging any troops, while the invisibility spell would prevent all defenses from damaging some troops.
In addition, I believe the spell factories need adjustment. If there were to be a spell factory lvl 6, nobody would want to wait 3+ hours on spells to attack. Instead, you should be able to build a second spell factory at town hall 8. This would mean an adjustment on the amount of spells one can use. Spell factory lvl 1&2 should be able to hold 1 spell each, 3&4 2 spells each, and 5&6 to hold 3 spells each.
Another Idea would be to have a different spell factory available for purchase at town hall 8. This would be similar to a dark barracks vs. a regular barracks in that there are different troops available (or in this case spells) except both spell factories would use elixir. Either way, I hate waiting hours for my spells to finish and this would make my day if this was integrated.
Overall, I would like to see what you guys on the forums think of this, and if you approve, lets hope supercell reads this!