I like the fact that the cc is unlurable. Is it the same in the farming version?
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I like the fact that the cc is unlurable. Is it the same in the farming version?
Looks like a solid base, I would like to see some replays in master once you trophy push again.
Was wondering, since the CCs radius doesn't reach defenses, do hogs go completely around before the troops come out?
how about against Barch?
Personal Modifications:
I felt like the mortar on the bottom would be a waste. It can be taken out easily by Archers or Wizards so I sacrificed my Dark Elixir storage from being in the middle, in order to have all 3 mortars in the core in a triangulated position. I moved the Air Defense and X-bows around but are still in the core. Thoughts anyone? Or OP?
http://i141.photobucket.com/albums/r...2-22-52-00.png
I believe this is an excellent design OP! Kudos!
P.S. Can this base do well in Masters III?
First of all, thanks for your comment. It's great to get a feedback from you. Now, even tough it is a trophy base, i and many people wouldn't want to sacrifice our dark elixir, but increasing the amount of defences is in the core sure is a great idea! I hoping to try it in masters since i only got up to C2 yet. Thanks for your compliments!