New Unique Dark Troop ' Alchemist' - Based on Nuclear Fission
New Unique Dark Troop, The Alchemist, Based On Nuclear Fission
Basic Stats - Level 1:
Main Link DPS - 50
Secondary Link DPS - 40
End Link DPS - 30
Don't worry, i'll explain what this means later.
Hitpoints - 100
Training Cost - 300 Dark Elixer
Max Links - 5
Aftermath Duration - 5 Seconds
Favourite Target - Any
Damage Type - We'll get to this later
Targets - Ground/Air
Housing Space - 15
Training Time - 25 Minutes
Movement Speed - 12
Attack Range 3 Tiles
Description:
Born in an era far from now, he travelled from the future bringing new technologies to our time. He claims his power comes from his enchanting staff, said to conduct electricity due to its metallic origin.
Appearance:
He wears a long lab coat, almost to big for him. Short sleaves
Has a gas mask covering the face with a pipe leading down to a container which he carriers in his left hand.
The gas mask is brown and has clear eye holes.
The container is white.
Wears black gloves that cover half of his arm.
Wields a metal staff in the right hand which glows.
The staff is made of metal and conducts electricity (teslas)
Staff has a blue orb at the top of the staff (same colour as a level 3&4 wizard)
He wears large brown boots.
Basic (confusing) Overview
Once the Alchemist is deployed it goes towards the base and fires a beam, same colour as the staffs orb, at a building. This 'main link' then splits into 3 seperate smaller links, which will go towards the surrounding buildings and begin to damage them (these damages will be explained later on). These links can then split into even smaller links doing less damage. HOWEVER only 5 links can be active at any time, so if the main link splits into 3 only 2 of these will further split. The main link does not count towards the allocated 5 links and link amount does increase with each upgrade.
Link sizes: Main/Primary link, Secondary link, End/Final link. Only 3 sizes of links can be made but not all of them need to be used at once.
When a building that is being damaged by the alchemist is destroyed, that link breaks and new links will need to be made. If one of the end links is broken, only that link breaks and another one will be sourced from the secondary link if a building is close enough. If a secondary link is broken all end links coming from it also break as they have no source of power and a new seconday link will need to made form the main link, again if a building is close enough. Upon death of the main link all other links break, the alchemist is stunned for the time Aftermath occurs, then he will carry on as normal attacking nearby buildings.
Link range: As seen above links will travel towards buildings that are in range. Range for all links is kept the same at being only one tile, but this is to balance out the fact that the Alchemist has multi-targeting capabilities.
Aftermath Effect:
When the main link is broken by the building it is targeting gets destroyed, aftermath takes place.
This is where the main link detonates on itself and causes small sparks, with unlimited range to fly off in several different directions from their starting point (where the main link was). The sparks will continue in straight lines until they either fly off the map or hit a building. If they hit a building they will attatch themselves to it and begin to damage it with the same damage as the secondary links. Once it begins to damage that building it will only last 5 seconds, this increases with each upgrade. While aftermath is taking place the Alchemist i stunned for 5 seconds as soon as the main link detonates.
Upgrade Differences and Stats:
Level 1 - Explained at top of page
Level 2 -
Main link DPS - 60
Secondary Link DPS - 48
End Link DPS - 36
Hitpoints - 115
Max Links - 7
Aftermath Duration - 7 seconds
Cost - 350 Dark Elixer
No Appearance Change
Level 3 -
Main Link DPS - 70
Secondary Link DPS - 56
End Link DPS - 42
Hitpoints - 130
Max Links - 8
Aftermath Duration - 8 seconds
Cost - 400 Dark Elixer
Appearance:
Staff - Glowing Aura, Orb, Links and Aftermath Sparks all change to a darker blue (colour of level 5 wizard). The staff also turns a darker silver/grey.
Lab Coat - Turns grey
Mask - Eye holes turn black
Container - Turns black
Boots - Turn black
Gloves - No change
Level 4 -
Main Link DPS - 80
Secondary Link DPS - 64
End Link DPS - 48
Hitpoints - 140
Max Links - 9
Aftermath Duration - 9 seconds
Cost - 450 Dark elixer
No Change from level 3
Level 5 -
Main Link DPS - 90
Secondary Link DPS - 72
End Link DPS - 54
Hitpoints - 150
Max Links - 10
Aftermath Duration - 10 seconds
Cost - 500 Dark Elixer
Appearance:
Staff - Glowing Aura, Orb, Links and Aftermath Sparks all chang to a dark purple (colour of the level 6 wizard). The staff turns black.
Lab Coat - Turns black
Mask - Turns black and eye holes turn a light purple
Container - Turns a dark purple with light purple bubbles coming from it
Boots - Dark purple soles on the boot
Gloves - Dark purple trim on the edge of the glove
Final Notes:
The Alchemist Take 1.5x damage from hidden teslas as his staff conducts the electricity. It also becomes the preferred target over a pekka.
The time the alchemist is stunned for while aftermath takes place is the same amount of time for the duration of a damaging spark at the same level.
When aftermath occurs, a small explosion comes from the staff and knocks him back then stunning him. While he is stunned he his seen using liquid from his container to 'heal' (doesn't actually regain HP).
While he is stunned his staff deactivates and teslas now do normal damage and if a pekka is in range it begin to target her instead until the Alchemist gets back up.
When about to attack he spins the staff in his hand and bashes it on the floor. He then stays in this position until the main link is broken or he dies.
Haha wow, this was so much simpler in my head... Then i began to draw it out...
Sorry if someone else has come up with a similar thing before, promise i didn't try to steal your idea :)
Keep coming up with new unique ideas guys :D
If something is missing give me a shout