Should the Special Ability be what ChiefHawk suggested or should the Special Ability stay the same?
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We already have an abundance of troops to select from. If anything, i would reduce the amount of troops and increase the ability each existing troop. For instance, add HP to wizards, allow healers to heal dragons etc.
Pretty cool idea! :)
I don't think it will fit into the game.
Sorry, but this is kinda OP and useless at the same time if you think about it....
A troops that's special ability is only a slight speed/DPS boost for CC troops. Otherwise an amazingly fast, high DPS/ Expensive DE troop that takes 16 spaces.
Statistically, archers are the most common CC troops are archers, and a few barbs (or Lightning spell) will take care of them. Besides, only 40% of bases probably have CC troops in them.... It seems too, too OP, looking at its health.
If the CC are stronger (e.g. Wizards) , then it will still be OP.
(P.S. Please don't double/triple/quadruple/quintuple post and bump. 112/215 posts are yours!)
As I feel as though you should maybe tap more into the whole targeting of clan troops. Like maybe his ability comes up when clan castle troops are released to defend
what if the wolf was not a troop, but a pet or something for a DE Hero? so the de hero's ability is to deploy a pet, e.g. a wolf that calls out and ddraws clan troops and heros from whatever they are doing.
If they are about to take out your barb king / golem or whatever you drop your pet and he howls, they drop what they are doing and go for him...
higher level, means another pet with another ability?
i think this idea can be developed into something real cool