Originally Posted by
metroickha
Imagine: An enemy attack your base. The enemy crushed your pride. You are scanning the enemy's base and find a lot resources you can loot. You press the revenge button. It says 'You cannot attack the enemy because the user is online'. You are like '@#$%^&^%@'. You are mad, because you could have taken the enemy's resources. You have discipline, so you do not throw your phone out of the window because of that. Some time later, you scan the enemy again. You press the revenge button. It now says 'You cannot attack the enemy because the enemy has an active shield.' You are now really like '@#&%$%^$*@'.
This is something which is the most annoying thing in the game. Unable to revenge a player because of being online or having an active shield.
I would like to see a change in that.
How about revenging ignores the active shield and being online?
When revenging the shield is ignored. The enemy attackable while having a shield. Upon a succesfull win, the enemy's shield is refreshed.
When revenging the active user is 'logged out' in the same way as it is being attacked when logging in.
This way, people can revenge all enemies.