Opinion on Multi Infernos-SURVEY!
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Let's start things off with everyone's favorite math. For this example we will use a level 1 inferno dealing 30 dps per target and 5 targets. And we will use a level 6 barbarian a tough troop, he has 110 hit points.
Now 110/30= Is about 3.5 seconds. So a multi inferno can drop 1 barb in 3.5 seconds times 5 so, really its 5 pers 3.5 seconds.
I did some math and I will save you the trouble but that is 2.7 barbarians per ten seconds now for 5 targets thats 13.7 barbarians in ten seconds.
Here are my solutions to the problem
-Reduce Multi Infernos to 3 targets
-lower damage to 10 across the board
-Implement a cooldown time for the inferno strands to 1-3 seconds across the board (lower depending on the level) per target droped
These are just my opinions on the multi infernos if you have your own opinion or if you would like to suggest another alternative please comment below. Thanks :)
Also please add your Town Hall level in your comment.
*lastly I am aware that the title is spelled wrong please do not comment stating that.
Multi Infernos are not overpowered whatsoever..
The newest option of multi target infernos has not been OP. Supercell designed the infernos as having strengths and weaknesses to both modes. The multi target infernos are very effective against larger armies with lower hp troops, whereas the single target infernos are very effective against smaller, and very strong armies (with high level heros, etc.). If you are complaining against multi target infernos, then don't attack them with armies consisting of alot of low HP troops. The best way to counter an inferno tower is to attack its weakness. Therefore, it's most effective to attack multi target infernos with extremely strong "tank" troops and heros. For the single target inferno, it's easiest to overcome with mass armies. I hoped this helped - GG
My insight on Infernos....
Yes, I definitely agree that they are OP. Honestly, most people who don't have a really strong army comp can't do much about them. <--that was my initial opinion, but then I thought about it some more. I realized that the top players (just look at some of their bases :rolleyes:, they don't even try to defend because attacking is so OP. If you think about it, there are two extremes here --> The first is that they destroy any attacker and the second is that they are useless against strong players. If multi-infernos were nerfed, the top players would have an even more easy time in completely wrecking bases.