Table of Contents
- Intro
- The Base & How It Works
- Features Of The Base
- Defence Replays
- Outro
Disclaimer: This base was (supposed to be) my own, original design, so if the design resembles anyone elses in any way, it was completely unintentional.
Intro
Hey all,
Today I present to you my very own TH8 Trophy Base Design; Diversion. Im fairly new to designing bases, and I decided to get my best design so far (in my opinion) out onto the forums for some feedback, so please; criticise away; Im always looking to improve.
The Base & How It Works
http://i1328.photobucket.com/albums/...ps2cd55b9b.jpg
Originally, the base was designed to hopefully take on a brute force attack, and demolish the enemies while at it. It did the intended job well, too, but as I watched the replays, I noticed something; because of the way the defences and Walls were arranged, the troop's AI diverted (hence the name) the enemy
around the base, skirting the central compartment. This not only protects the Town Hall, but in turn causes the enemy to come under heavy fire from all the other defences.
Features Of The Base
- Centralised Town Hall
- Semi-centralised Clan Castle
- Semi-centralised Dark Elixir Storage
- Minor funnelling
- Centralised and triangulated Splash and Air Defence coverage
- Spread out Point Defence
- Alternating Point Defence
- Staggered Junctions
- AI manipulating Wall and defensive building placement (mentioned above)
- 99.99% Symmetrical
Defence Replays
This section will be updated regularly, as the design is still being tested.
1
st Defence
League - Gold III
Status - Win (27%)
Troops Used - 108 Level 5 Archers, 112 Level 5 Goblins, 1 Level 2 Jump Spell
Resources Stolen - 35 537 Gold, 94 736 Elixir, 155 Dark Elixir
2
nd Defence
League - Gold III
Status - Win (38%)
Troops Used - 14 Level 4 Giants, 6 Level 4 Wall Breakers, 8 Level 1 Hog Riders, 1 Level 2 Healer, 57 Level 5 Archers, 10 Level 4 Goblins, 17 Level 5 Barbarians, Clan Castle, 1 Level 3 Rage Spell
Resources Stolen - 13 704 Gold, 55 140 Elixir
3
rd Defence
League - Gold III
Status - Loss (60%)
Troops Used - 40 Level 6 Barbarians, 107 Level 5 Archers, 10 Level 6 Giants, 10 Level 5 Wall Breakers, 2 Level 4 Healers, Level 8 Barbarian King, Level 9 Archer Queen, Clan Castle, 1 Level 4 Rage Spell, 2 Level 5 Heal Spells
Resources Stolen - 57 469 Gold, 113 159 Elixir, 525 Dark Elixir
4
th Defence
League - Gold III
Status - Win (37%)
Troops Used 11 Level 5 Archers, 1 Level 5 Barbarian, 10 Level 5 Wizards, 23 Level 5 Giants, 7 Level 5 Wall Breakers, 1 Level 5 Heal Spell
Resources Stolen - 42 157 Gold, 113 468 Elixir
5
th Defence
League - Gold III
Status Win (20%)
Troops Used 15 Level 5 Giants, 11 Level 4 Wall Breakers, 4 Level 4 Wizards, 2 Level 3 Healers,
Level 3 Barbarian King, 74 Level 4 Archers, Clan Castle, 2 Level 3 Heal Spells
Outro
Thats it, I guess. Please, give me all your feedback and criticism, even if it is hate; it helps me to improve.
Happy Clashing, everybody!