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Ruling Out Ideas
I feel like Supercell does not look at these forums at all. There are SO many ideas! NONE of the ideas requested are being added! I mean with Clan Wars coming, that was huge. But come on! RULING OUT IDEAS WAS A HUGE ERROR ON SUPERCELL'S PART. Why is Supercell being so close-minded? It really ♥♥♥♥♥♥ me off reading ruled out ideas. Some of the ideas are great! And no explanation for why they are ruled out! Such simple ideas that would take about an hour to code and put into the game are not being put into the game. Here's my request: I would like an explanation for EVERY ruled out idea--meaning why it's ruled out.
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Give them some slack. They can't have the same idea being requested over and over again. If the same ideas are being posted again and again, Supercell has no reason to even look at the forums because they already know what they will see. Ruling out ideas gets rid of idea repetition and brings in new, fresh ideas that Supercell can examine.
As for explanations, some of the ruled out ideas have explanations. Some of them are obvious enough that an explanation is not required. If you need an explanation for a ruled out idea in particular, just ask and either someone else or myself will probably be able to give you a good reason.
Just remember that Supercell does look at the ideas. Here are all the features that Supercell added because of user suggestions:
* Clan Wars
* Hero Auras (Passive addition to stats of surrounding troops)
* Add more leadership roles - co-leaders
* Number displays on clan castle to show space used vs having to click it, then hit info
* Ability to remove obstacles while in edit mode
* A multi-target building to simultaneously target multiple individual enemies on non-adjacent tiles
* 24 hour ban on player to re-join clan after being kicked
* Make surrender button smaller / move out of game play area - too many accidents
* Ability to upgrade traps (as well as them staying where placed now and stats showing in-game)
* Elder Kick cooldown time reduced to 20 minutes
* Donation indicator in clan chat
* Village construction mode - easier way to rearrange village, saved layouts
* Update shared replays with different color button, comment field, loot, trophies, battle results, etc
* Keep tracking loot / achievements after they are completed
* Add info about available loot % possible with TH differences in-game
* Cooldown for elder to boot players
* Add viewable player stats/profile - similar to Hay Day's farm stats
* Add a mute button to global (basically to hide chat of a player)
* Ability to share replays within clan chat
* Add the Attacks/Defenses Won stat (from Leagues) to leaderboard
* The Freeze spell was taken directly from the sticky as the "Next spell" to be worked on
* Move replay 1x 2x 4x button to right and off of playing field
* Ability to request specific troop reinforcement types (Custom message with request)
* The Inferno Tower was inspired by several requests for a "Flamethrower" tower
* Reduce healer camp space, make more viable
* Mark indicating center of playing grid (The plaque marking the center of the town)
* Flip from one barracks to next (like one roadside stand to next in HD) so you can setup all quickly
* Add Chinese localization
* Attack battle log with replays
* Add troops received to donation stats
* Add leader messaging (Also the fix to unfilter messages 2 days after release was from feedback)
* Don't auto-end battle once all normal troops perish if Clan Castle/Spells remain in inventory
* When balloons are destroyed, they fall to the ground for 1 last little attack
* Ability to rotate selected row of walls
* Moving multiple wall pieces at once.
* Splash damage with dragons and wizards
* Show damage % in defense battle log
* Show remaining lab upgrades during active research
* Air Bombs
* Army Camp full notification
* Heroes
* Troop donation statistics
* White insert buffer lines showing while moving decorations
* Defense replays
* Army Camp troops survive if Army Camp destroyed while on defense
* Message displaying when someone leaves/is kicked from clan
* Trophy limits on clan applications
* Gem usage confirmation
* Small shields after maintenance and disconnects
* Many of the combat balances are due to user input
* Matchmaking queue
* Army Camp storage managed as a whole instead of per camp
* Barracks queue information
* Clan Search
* Global chat moderation
* Trophies to be lost displaying in match screen
* Broader range of trophies available to be won per match
* Scroll to top of Top Clans, Top Players, League, and My Clan by tapping Tab (like clan/global chat)
-Epic Tomato
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You expect the debs to take time to go out of their way and write down explanations for every ruled out idea? Seems a bit supercilious. Ruled out ideas are ruled out for a reason, they didn't just go through a list and randomly check off every third idea to be ruled out on the list.
In my opinion, the most common reasons would be:
A- The idea is ruled out because it would be redundant. i.e. saved army layouts: A way to make your armies the same way already exists: tap on the same troops you had less time.
B- The idea would destroy the game economy and would cause supercell to lose profits. Every 'trade/convert resources' idea falls into this category.
Why would the devs spend time on redundancies or corruptible additions whethe time could be much better spent putting in good ideas like the quests or clan wars. It is much more productive for the forums and the game if you just accept how the system works and suggest non ruled out ideas that may actually make it into the game as opposed to wasting the devs time asking for explanations to why ideas- that aren't likely to be implemented- are ruled out.