I think it would be a great addition adding in lv12mines and collectors it will help farmers a lot beacause in raiding there would be more loot available.
i think they should hold 200k loot and 5k gold per hour.
leave a comment thx :D
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I think it would be a great addition adding in lv12mines and collectors it will help farmers a lot beacause in raiding there would be more loot available.
i think they should hold 200k loot and 5k gold per hour.
leave a comment thx :D
I'd never say no to more loot in the game.
SuperCell are always cautious about adding loot though, they don't want to flood the market.
I think level 12 mines and collectors would remove loot in the first month or two or three because there are the people with maxed mines trying to upgrade all of them to twelve. The loot would be the most severely dropped the first two weeks because of the build time, (mabye 7 days even) and 2 weeks because the latecomers will upgrade theres too. After that loot will get somewhat better, but not way too much.
They probably will, it just means more money for SuperCell
Great idea, but not too original, I do not agree that the loot will drop, because the inactives there already are are not pig to be upgrading the mines, cuz they quit, but it will just take quite a bit longer for the boost in loot to increase. Please comment more on this proposal so it's easier for SC to see cheers
Who said that they'd make the lvl 12 cheap like they have been before, depending on how good it is they might make it even more expensive than you think, and people would still be gemming resources to get them lvl 12. Its just a little bit less that they would have to be gemming later on, there probably wouldn't be too much of a difference in profit for SC
This is an idea mentioned in many threads. I definitely agreed, there should be level 12 collectors, but the level 11 collectors were made for the th7. (If I'm not mistaken.) So this idea has been up in the air for quite a while.