1 Attachment(s)
Clan War Donation System and Defenses
Attachment 37750
Description
- Happens in Preparation Day of Clan War
- Same as the previous donation in clan war where the troops will stay until the end of war.
- A New Donation system where player donates another capacity of troops in relevant to their defenses.
- Each defenses have a specific allowed troops to be donated.
- Different level & type of troops add different attributes to buildings.
When player start their first attack deployment, villagers and builders can be seen running back to the Town Hall. This time round, Clan Castle troops will be called to Arms and mount any defenses they're allocated at. (Regardless of Clan castle Radius)
Reason for a New Donation:
- Player usually build their best offensive troops for the 2 attacks.
- Normal defenses can't match this 2 strong attacks.
- Clan Castle troops are easily lured/bait out from Clan Castle.
Detailed Description
7 Archer Towers for TH10 = 7 Donations of Either
Archers (Add burning Attributes and Burn over Time damage)
Minions (Add Poison Attributes and Poison over Time damage)
6 Canons for TH 10 = 6 Donation of Either
Barbarian (Increase attack speed)
Valkyrie (Add Damages & Knock back effect)
3 Mortars for TH 9 & Above = 3 Donation of Either
Wallbreaker fires Wallbreaker Bomb (Increase Damage)
Balloon add a mini air balloon attack (Increase Damages and Add Air Bomb attack)
Hog Rider fires Hogs Bomb (Slow AOE effect)
4 Wizard Towers for TH 9 & Above = 4 Donations of Either
Wizards (Increase Damage)
Witch (Increase Damage and chance to Summon skeleton upon killing *no more than limit of 4 per Wiz Tower)
1 Town Hall for All levels = 1 Donation of Either
Dragon (Add a Ring of fire attack of a small radius around Town Hall)
Pekka (Add a Ring of Thrones around Town Hall Damaging unit that attacks Townhall)
Golem (Increase Health Point of Town Hall and Add a Rock Hauler on top of Town Hall *Like a mini Mortar)
All of the attributes depends on the level of the troops donated.
lvl 1-6 Archer add 1-6 Damage over Time for 4 sec lvl 1-6 Minion add 2-7 Damage over Time for 5 sec
lvl1-6 barbarian minus attack speed from 0.8s - 0.5s per shot
lvl1-4 Valkyrie add 5-20 Damage and Knock back hit
lvl1-6 Wall breakers add 5-20 Damage
lvl1-6 Balloons add 5-20 Damage plus Air Attack Attribute (Fires mini Air mines)
lvl1-5 Hog Riders fire hogs bombs with minus 10-28 Slow effect for 3 secs (Hogs Bomb!)
lvl1-6 Wizards add 5-20 Damage
lvl1-2 Witch add 5-20 Damage and a Chance to summon 1-2 Skeletons with a 4-8 total skeleton limits
lvl1-4 Dragons
add attack attributes to Town Hall
- Releases a ring of fire every 2 secs with a 31.2 - 52 Damages per shot with a 5 titles Trigger Range
lvl1-4 Pekka add attack attributes to Town Hall
- Throne damages unit 3 tiles around town hall for every 0.8s with a 28.8 - 45 Damage per shot
lvl1-5 Golem add attack attributes to Town Hall
- Reinforce Stone shield increases Hitpoint of town hall 250-1250 hitpoint
- A Golem will stand on top of town hall Hauling Rocks at Enemies of 14 tiles and 30 - 55 Damage per shot every 5 secs.
*Thinking thoughts about Giant Reinforcing/Holding the walls increasing Wall defenses, and if the wall get destroy, then will the giants start moving out and attack the enemies.
Total of 21 troops needed regardless of unit spaces
Cheers,